public SkeletalWarriorDeath()
 {
     if (_instance != null)
     {
         return;
     }
     _instance = this;
 }
 public SkeletalWarriorMove()
 {
     if (_instance != null)
     {
         return;
     }
     _instance            = this;
     _aggroStateReference = SkeletalWarriorAggroed.Instance;
     _deathStateReference = SkeletalWarriorDeath.Instance;
 }