public SkeletalWarrior() : base( AIType.AI_Melee, FightMode.Closest, 3, 1, 0.2, 0.4 ) { this.Name = "Skeletal Warrior"; this.Hue = 1950; this.Body = 400; this.BaseSoundID = 4453; SetStr(120); SetDex(120); SetInt(100); SetHits(2800, 3600); SetDamage(10, 25); this.SetDamageType( ResistanceType.Physical, 100 ); this.SetResistance( ResistanceType.Physical, 20 ); this.SetResistance( ResistanceType.Cold, 20 ); this.SetResistance( ResistanceType.Fire, 20 ); this.SetResistance( ResistanceType.Energy, 20 ); this.SetResistance( ResistanceType.Poison, 20 ); this.VirtualArmor = 25; Fame = 250; Karma = -2500; SetSkill(SkillName.EvalInt, 85.0, 100.0); SetSkill(SkillName.Tactics, 75.1, 100.0); SetSkill(SkillName.MagicResist, 75.0, 97.5); SetSkill(SkillName.Wrestling, 100.2, 105.0); SetSkill(SkillName.Meditation, 120.0); SetSkill(SkillName.Focus, 120.0); SetSkill(SkillName.Swords, 110.0, 120.0); SkeletalChest Chest = new SkeletalChest(); Chest.Movable = false; AddItem(Chest); SkeletalArms Arms = new SkeletalArms(); Arms.Movable = false; AddItem(Arms); SkeletalLegs Legs = new SkeletalLegs(); Legs.Movable = false; AddItem(Legs); SkeletalGloves Gloves = new SkeletalGloves(); Gloves.Movable = false; AddItem(Gloves); SkeletalSkull Helm = new SkeletalSkull(); Helm.Movable = false; AddItem(Helm); SkeletalShield Shield = new SkeletalShield(); Shield.Movable = false; AddItem(Shield); SkeletalBlade Weapon = new SkeletalBlade(); Weapon.Movable = false; AddItem(Weapon); new SkeletalHorse().Rider = this; }
public SkeletalWarrior() : base(AIType.AI_Melee, FightMode.Closest, 3, 1, 0.2, 0.4) { this.Name = "Skeletal Warrior"; this.Hue = 1950; this.Body = 400; this.BaseSoundID = 4453; SetStr(120); SetDex(120); SetInt(100); SetHits(2800, 3600); SetDamage(10, 25); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 20); this.SetResistance(ResistanceType.Cold, 20); this.SetResistance(ResistanceType.Fire, 20); this.SetResistance(ResistanceType.Energy, 20); this.SetResistance(ResistanceType.Poison, 20); this.VirtualArmor = 25; Fame = 250; Karma = -2500; SetSkill(SkillName.EvalInt, 85.0, 100.0); SetSkill(SkillName.Tactics, 75.1, 100.0); SetSkill(SkillName.MagicResist, 75.0, 97.5); SetSkill(SkillName.Wrestling, 100.2, 105.0); SetSkill(SkillName.Meditation, 120.0); SetSkill(SkillName.Focus, 120.0); SetSkill(SkillName.Swords, 110.0, 120.0); SkeletalChest Chest = new SkeletalChest(); Chest.Movable = false; AddItem(Chest); SkeletalArms Arms = new SkeletalArms(); Arms.Movable = false; AddItem(Arms); SkeletalLegs Legs = new SkeletalLegs(); Legs.Movable = false; AddItem(Legs); SkeletalGloves Gloves = new SkeletalGloves(); Gloves.Movable = false; AddItem(Gloves); SkeletalSkull Helm = new SkeletalSkull(); Helm.Movable = false; AddItem(Helm); SkeletalShield Shield = new SkeletalShield(); Shield.Movable = false; AddItem(Shield); SkeletalBlade Weapon = new SkeletalBlade(); Weapon.Movable = false; AddItem(Weapon); new SkeletalHorse().Rider = this; }