private void Awake() { SSDirector director = SSDirector.getInstance(); director.setFPS(60); director.currentSceneController = this; this.gameObject.AddComponent <SkeetFactory>(); this.gameObject.AddComponent <PhysicsActionManager>(); this.gameObject.AddComponent <UserGUI>(); df = Singleton <SkeetFactory> .Instance; }
public void Start() { sceneController = (FirstSceneController)SSDirector.getInstance().currentSceneController; sceneController.actionManager = this; skeets = Singleton <SkeetFactory> .Instance; }