// Use this for initialization void Start() { hand = GetComponent <VRInput>(); rigidbodyHand = GetComponent <Rigidbody>(); skateController = FindObjectOfType <SkateController>(); velocimeter = FindObjectOfType <Velocimeter>(); }
void Start() { if (nbObstaclesTotal <= 0) { return; } pc = player.GetComponent <SkateController>(); InitObstaclesStack(); distByObsAvg = distanceToTravel / nbObstaclesTotal; distBetweenWasp = distanceToTravel / (nbWaspTotal + 1); distNextWasp = distBetweenWasp * (nbWasp + 1); Invoke("Spawn", 1f); }
// Use this for initialization void Start() { controller = skateboard.GetComponent<SkateController>(); }