public void BeginListPlayerAction(string player) { SkMenu skMenu = new SkMenu(); skMenu.AddItem("Kick", (name) => { SkCommandProcessor.ProcessCommand("/kick " + player, SkCommandProcessor.LogTo.Chat); BeginMenu(); }, "Kick Player"); skMenu.AddItem("Ban", (name) => { SkCommandProcessor.ProcessCommand("/ban " + player, SkCommandProcessor.LogTo.Chat); BeginMenu(); }, "Ban Player"); skMenu.AddItem("Heal", (name) => { SkCommandProcessor.ProcessCommand("/heal " + player, SkCommandProcessor.LogTo.Chat); BeginMenu(); }, "Heal Player"); skMenu.AddItem("kill", (name) => { SkCommandProcessor.ProcessCommand("/kill " + player, SkCommandProcessor.LogTo.Chat); BeginMenu(); }, "Kill Player"); skMenu.AddItem("Tp To player", (name) => { SkCommandProcessor.ProcessCommand("/tpto " + player, SkCommandProcessor.LogTo.Chat); BeginMenu(); }, "Tp To player"); /*skMenu.AddItem("Tp player to me", (name) => * { * SkCommandProcessor.ProcessCommand("/tptome " + player, SkCommandProcessor.LogTo.Chat); * BeginMenu(); * }, "Tp player to me");*/ RequestMenu(skMenu); }
public void ExplorMap() { SkCommandProcessor.ProcessCommand("/revealmap", SkCommandProcessor.LogTo.Chat); }
public void ListPortals() { SkCommandProcessor.ProcessCommand("/portals", SkCommandProcessor.LogTo.Chat); }
public void TReset() { SkCommandProcessor.ProcessCommand("/tu " + radius + " " + height, SkCommandProcessor.LogTo.Chat); }
public void Tame() { SkCommandProcessor.ProcessCommand("/tame", SkCommandProcessor.LogTo.Chat); }
public void RepairAll() { SkCommandProcessor.ProcessCommand("/repair", SkCommandProcessor.LogTo.Chat); }
public void ToggleGodmode() { SkCommandProcessor.ProcessCommand("/god", SkCommandProcessor.LogTo.Chat); BeginMenu(); }
public void TRaise() { SkCommandProcessor.ProcessCommand("/tr " + radius + " " + height, SkCommandProcessor.LogTo.Chat); }
public void ToggleAnywhere() { SkCommandProcessor.ProcessCommand("/nores", SkCommandProcessor.LogTo.Chat); BeginMenu(); }
public void ToggleGodItem() { SkCommandProcessor.ProcessCommand("/goditem", SkCommandProcessor.LogTo.Chat); BeginMenu(); }
public void ToggleCoords() { SkCommandProcessor.ProcessCommand("/coords", SkCommandProcessor.LogTo.Chat); BeginMenu(); }
public void ToggleESPEnemies() { SkCommandProcessor.ProcessCommand("/detect 20", SkCommandProcessor.LogTo.Chat); BeginMenu(); }
public void ToggleNoCost() { SkCommandProcessor.ProcessCommand("/nocost", SkCommandProcessor.LogTo.Chat); BeginMenu(); }
public void RemoveDrops() { SkCommandProcessor.ProcessCommand("/removedrops", SkCommandProcessor.LogTo.Chat); }
public void ToggleFlying() { SkCommandProcessor.ProcessCommand("/fly", SkCommandProcessor.LogTo.Chat); BeginMenu(); }
public void TLevel() { SkCommandProcessor.ProcessCommand("/tl " + radius, SkCommandProcessor.LogTo.Chat); }
public void ToggleInfStam() { SkCommandProcessor.ProcessCommand("/infstam", SkCommandProcessor.LogTo.Chat); BeginMenu(); }
public void TLower() { SkCommandProcessor.ProcessCommand("/td " + radius + " " + height, SkCommandProcessor.LogTo.Chat); }
public void Heal() { SkCommandProcessor.ProcessCommand("/heal", SkCommandProcessor.LogTo.Chat); }