public static void WriteShort(ref SizeBuf Buffer, Int16 value) { }
public static void WriteWord(ref SizeBuf Buffer, UInt16 value) { }
public static void WriteCoord(ref SizeBuf Buffer, float F) { }
// public static void ReadVec3Coord(ref SizeBuf Buffer; out P: TVec3); public static void WriteVec3Coord(ref SizeBuf Buffer, Vec3 P) { }
public static void StartBitWriting(ref SizeBuf Buffer) { }
public static void WriteSpawn(ref Client C, ref SizeBuf SB) { }
public static void EmitPings(ref SizeBuf SB) { }
public static void WriteString(ref SizeBuf Buffer, string S) { }
public static void BuildReconnect(ref SizeBuf SB) { }
public static void WriteMoveVarsToClient(ref SizeBuf SB) { }
public static void SendResources(ref SizeBuf SB) { }
public static void SendServerInfo(ref SizeBuf SB, ref Client C) { }
public static void WriteVoiceCodec(ref SizeBuf SB) { }
public static void WriteLong(ref SizeBuf Buffer, Int32 value) { }
public static void WriteChar(ref SizeBuf Buffer, char value) { }
public static void WriteFloat(ref SizeBuf Buffer, float Value) { }
public static void EndBitReading(ref SizeBuf Buffer) { }
public static void WriteHiResAngle(ref SizeBuf Buffer, float F) { }
public static void WriteByte(ref SizeBuf Buffer, byte value) { }
public static void StartBitReading(ref SizeBuf Buffer) { }
public static void FullClientUpdate(Client C, ref SizeBuf SB) { }