public unsafe AnimationFrame(int uniqueAnimationIndex, object graphics, ushort[] palette, BinaryFileReader r, SittingTransformation sitting) { _animationIndex = uniqueAnimationIndex; int xCenter = r.ReadInt16(); int yCenter = r.ReadInt16(); int width = r.ReadUInt16(); int height = r.ReadUInt16(); // Fix for animations with no pixels. if (width == 0 || height == 0) { Texture = null; return; } if (sitting == SittingTransformation.StandSouth) { xCenter += 8; width += 8; height += 4; } var data = new byte[width * height * 4]; // for sitting: // somewhere around the waist of a typical mobile animation, we take twelve rows of pixels, // discard every third, and shift every remaining row (total of eight) one pixel to the left // or right (depending on orientation), for a total skew of eight pixels. fixed(byte *pData = data) { ushort *dataRef = (ushort *)pData; var dataRead = 0; int header; while ((header = r.ReadInt32()) != 0x7FFF7FFF) { header ^= DoubleXor; var x = ((header >> 22) & 0x3FF) + xCenter - 0x200; var y = ((header >> 12) & 0x3FF) + yCenter + height - 0x200; if (sitting == SittingTransformation.StandSouth) { const int skew_start = -17; const int skew_end = skew_start - 16; var iy = y - height - yCenter; if (iy > skew_start) { // pixels below the skew x -= 8; y -= 4; } else if (iy > skew_end) { // pixels within the skew if ((iy - skew_end) % 4 == 0) { r.Position += header & 0xFFF; continue; } x -= (iy - skew_end) / 2; y -= (iy - skew_end) / 4; } } ushort *cur = dataRef + y * width + x; ushort *end = cur + (header & 0xFFF); var filecounter = 0; var filedata = r.ReadBytes(header & 0xFFF); while (cur < end) { *cur++ = palette[filedata[filecounter++]]; } dataRead += header & 0xFFF; } Metrics.ReportDataRead(dataRead); } Center = new Vector2Int(xCenter, yCenter); Texture = new Texture2DInfo(width, height, TextureFormat.BGRA32, false, data); _picking.Set(_animationIndex, width, height, data); }
public unsafe AnimationFrame(int uniqueAnimationIndex, GraphicsDevice graphics, ushort[] palette, BinaryFileReader reader, SittingTransformation sitting) { m_AnimationIndex = uniqueAnimationIndex; int xCenter = reader.ReadShort(); int yCenter = reader.ReadShort(); int width = reader.ReadUShort(); int height = reader.ReadUShort(); // Fix for animations with no pixels. if ((width == 0) || (height == 0)) { Texture = null; return; } if (sitting == SittingTransformation.StandSouth) { xCenter += 8; width += 8; height += 4; } ushort[] data = new ushort[width * height]; // for sitting: // somewhere around the waist of a typical mobile animation, we take twelve rows of pixels, // discard every third, and shift every remaining row (total of eight) one pixel to the left // or right (depending on orientation), for a total skew of eight pixels. fixed(ushort *pData = data) { ushort *dataRef = pData; int dataRead = 0; int header; while ((header = reader.ReadInt()) != 0x7FFF7FFF) { header ^= DoubleXor; int x = ((header >> 22) & 0x3FF) + xCenter - 0x200; int y = ((header >> 12) & 0x3FF) + yCenter + height - 0x200; if (sitting == SittingTransformation.StandSouth) { const int skew_start = -17; const int skew_end = skew_start - 16; int iy = y - height - yCenter; if (iy > skew_start) { // pixels below the skew x -= 8; y -= 4; } else if (iy > skew_end) { // pixels within the skew if ((iy - skew_end) % 4 == 0) { reader.Position += (header & 0xFFF); continue; } x -= (iy - skew_end) / 2; y -= (iy - skew_end) / 4; } } ushort *cur = dataRef + y * width + x; ushort *end = cur + (header & 0xFFF); int filecounter = 0; byte[] filedata = reader.ReadBytes(header & 0xFFF); while (cur < end) { *cur++ = palette[filedata[filecounter++]]; } dataRead += header & 0xFFF; } Metrics.ReportDataRead(dataRead); } Center = new Point(xCenter, yCenter); Texture = new Texture2D(graphics, width, height, false, SurfaceFormat.Bgra5551); Texture.SetData(data); m_Picking.Set(m_AnimationIndex, width, height, data); }
public unsafe AnimationFrame(GraphicsDevice graphics, ushort[] palette, BinaryFileReader reader, SittingTransformation sitting) { int xCenter = reader.ReadShort(); int yCenter = reader.ReadShort(); int width = reader.ReadUShort(); int height = reader.ReadUShort(); // Fix for animations with no pixels. if ((width == 0) || (height == 0)) { Texture = null; return; } if (sitting == SittingTransformation.StandSouth) { xCenter += 8; width += 8; height += 4; } ushort[] data = new ushort[width * height]; /*for (int i = 0; i < data.Length; i++) data[i] = 0xFFFF;*/ // somewhere around the waist of a typical mobile animation, we take twelve rows of pixels, // discard every third, and shift every remaining row (total of eight) one pixel to the left // or right (depending on orientation), for a total skew of eight pixels. fixed (ushort* pData = data) { ushort* dataRef = pData; int dataRead = 0; int header; while ((header = reader.ReadInt()) != 0x7FFF7FFF) { header ^= DoubleXor; int x = ((header >> 22) & 0x3FF) + xCenter - 0x200; int y = ((header >> 12) & 0x3FF) + yCenter + height - 0x200; if (sitting == SittingTransformation.StandSouth) { const int skew_start = -17; const int skew_end = skew_start - 16; int iy = y - height - yCenter; if (iy > skew_start) { // pixels below the skew x -= 8; y -= 4; } else if (iy > skew_end) { // pixels within the skew if ((iy - skew_end) % 4 == 0) { reader.Position += (header & 0xFFF); continue; } else { x -= (iy - skew_end) / 2; y -= (iy - skew_end) / 4; } } } ushort* cur = dataRef + y * width + x; ushort* end = cur + (header & 0xFFF); int filecounter = 0; byte[] filedata = reader.ReadBytes(header & 0xFFF); while (cur < end) *cur++ = palette[filedata[filecounter++]]; dataRead += header & 0xFFF; } Metrics.ReportDataRead(dataRead); } Center = new Point(xCenter, yCenter); Texture = new Texture2D(graphics, width, height, false, SurfaceFormat.Bgra5551); Texture.SetData<ushort>(data); }