// Start is called before the first frame update private void Update() { //print(InRoom); if (InRoom) { if (Input.GetKeyDown(KeyCode.E) && player.GetComponent <PlayerAbility>().IsInCooldown == false) { lightFlicker(); player.GetComponent <PlayerAbility>().LightCooldown(); //Genera una alerta que los enemigos más cercanos irán a revisar sitesManager.LaunchEmergency(emergencypos, this); } } }