예제 #1
0
    // Use this for initialization
    void Start()
    {
        instance     = this;
        sinkableList = new List <Sinkable>();

        height = Camera.main.scaledPixelHeight;
    }
예제 #2
0
 // Update is called once per frame
 void Update()
 {
     if (isTakeSinkable && Input.GetMouseButtonDown(0))
     {
         Vector3 clickPos = GetPosition();
         Debug.Log(clickPos);
         Debug.Log(Camera.main.transform.position);
         if (!ClickInGameZone(clickPos))
         {
             return;
         }
         SinkableGenerator.GetI().Generate(clickPos, sinkableID);
         IconsManager.GetI().BlockIcon(sinkableID);
         isTakeSinkable = false;
     }
 }