public void SingleView3DCompile() { var sv = new SingleViewShader(null, ShaderBuilder.Builder3D); }
public PlainTextureView(ModelsEx models, TextureViewData data, IShaderBuilder builder) { this.models = models; this.data = data; shader = new SingleViewShader(builder); }
protected PlainTextureView(Models.Models models) { this.models = models; shader = new SingleViewShader(); }
public PlainTextureView(ModelsEx models, IShaderBuilder builder) { this.models = models; shader = new SingleViewShader(models, builder); }