void Setup(Animations.EditAnimation anim) { base.SetupHeader(false, false, anim.name, SetName); editAnimation = anim; this.dieRenderer = DiceRendererManager.Instance.CreateDiceRenderer(anim.defaultPreviewSettings.design, 600); if (dieRenderer != null) { previewImage.texture = dieRenderer.renderTexture; } rotationSlider.Setup(this.dieRenderer); rotationControl.Setup(this.dieRenderer); animationSelector.Setup( "Lighting Pattern Type", () => editAnimation.type, (t) => SetAnimationType((Animations.AnimationType)t), null); // Setup all other parameters parameters = UIParameterManager.Instance.CreateControls(anim, parametersRoot); parameters.onParameterChanged += OnAnimParameterChanged; dieRenderer.SetAuto(true); dieRenderer.SetAnimation(anim); dieRenderer.Play(true); }
void OnDestroy() { if (DiceRendererManager.Instance != null && this.dieRenderer != null) { DiceRendererManager.Instance.DestroyDiceRenderer(this.dieRenderer); this.dieRenderer = null; } }
void OnDestroy() { connectedDice.Clear(); if (this.dieRenderer != null) { DiceRendererManager.Instance.DestroyDiceRenderer(this.dieRenderer); this.dieRenderer = null; } }
public void Setup(Dice.EditDie die) { editDie = die; this.dieRenderer = DiceRendererManager.Instance.CreateDiceRenderer(die.designAndColor); if (dieRenderer != null) { dieRenderImage.texture = dieRenderer.renderTexture; } dieNameText.text = die.name; }
public override void Leave() { if (DiceRendererManager.Instance != null && this.dieRenderer != null) { DiceRendererManager.Instance.DestroyDiceRenderer(this.dieRenderer); this.dieRenderer = null; } foreach (var ruleui in rules) { GameObject.Destroy(ruleui.gameObject); } rules.Clear(); gameObject.SetActive(false); }
public void Setup(EditBehavior behavior) { this.editBehavior = behavior; this.dieRenderer = DiceRendererManager.Instance.CreateDiceRenderer(behavior.defaultPreviewSettings.design); if (dieRenderer != null) { behaviorRenderImage.texture = dieRenderer.renderTexture; } behaviorNameText.text = behavior.name; dieRenderer.SetAuto(true); dieRenderer.SetAnimations(this.editBehavior.CollectAnimations()); dieRenderer.Play(true); RefreshState(); }
public void Setup(EditAnimation anim) { this.editAnimation = anim; this.dieRenderer = DiceRendererManager.Instance.CreateDiceRenderer(anim.defaultPreviewSettings.design); if (dieRenderer != null) { animRenderImage.texture = dieRenderer.renderTexture; } animNameText.text = anim.name; dieRenderer.SetAuto(true); dieRenderer.SetAnimation(anim); dieRenderer.Play(true); Expand(false); }
public void Setup(EditBehavior bh) { this.editBehavior = bh; this.dieRenderer = DiceRendererManager.Instance.CreateDiceRenderer(bh.defaultPreviewSettings.design); if (dieRenderer != null) { behaviorRenderImage.texture = dieRenderer.renderTexture; } behaviorNameText.text = bh.name; behaviorDescriptionText.text = bh.description; dieRenderer.SetAuto(true); dieRenderer.SetAnimations(this.editBehavior.CollectAnimations()); dieRenderer.Play(true); Expand(false); }
void Setup(EditBehavior behavior) { editBehavior = behavior; this.dieRenderer = DiceRendererManager.Instance.CreateDiceRenderer(editBehavior.defaultPreviewSettings.design, 300); if (dieRenderer != null) { previewImage.texture = dieRenderer.renderTexture; } // Generate a title for the page descriptionText.text = editBehavior.description; RefreshView(); dieRenderer.SetAuto(true); dieRenderer.SetAnimations(this.editBehavior.CollectAnimations()); dieRenderer.Play(true); }
protected override void SetupControls(string name, System.Func <object> getterFunc, System.Action <object> setterAction, IEnumerable <object> attributes = null) { EditAnimation initialAnim = (EditAnimation)getterFunc(); // Set name nameText.text = name; var design = DesignAndColor.V5_Grey; if (initialAnim != null) { design = initialAnim.defaultPreviewSettings.design; } this.dieRenderer = DiceRendererManager.Instance.CreateDiceRenderer(design, 160); if (dieRenderer != null) { animationRender.texture = dieRenderer.renderTexture; } selectAnimationButton.onClick.AddListener(() => PixelsApp.Instance.ShowAnimationPicker("Select Animation", (EditAnimation)getterFunc.Invoke(), (res, newAnim) => { if (res) { SetAnimation(newAnim); setterAction?.Invoke((EditAnimation)newAnim); } })); // Set animation name field if (initialAnim != null) { dieRenderer.SetAnimation(initialAnim); dieRenderer.Play(true); animationNameText.text = initialAnim.name; dieRenderer.SetAuto(true); } else { dieRenderer.SetAuto(false); } }
void UpdateView() { if (this.dieRenderer != null) { DiceRendererManager.Instance.DestroyDiceRenderer(this.dieRenderer); this.dieRenderer = null; } var design = DesignAndColor.Unknown; var dName = "Missing Die"; if (editAssignment.die != null) { design = editAssignment.die.designAndColor; dName = editAssignment.die.name; } var bName = "Missing Profile"; if (editAssignment.behavior != null) { bName = editAssignment.behavior.name; } this.dieRenderer = DiceRendererManager.Instance.CreateDiceRenderer(design); if (dieRenderer != null) { diePreview.texture = dieRenderer.renderTexture; } dieRenderer.SetAuto(true); if (editAssignment.behavior != null) { dieRenderer.SetAnimations(editAssignment.behavior.CollectAnimations()); dieRenderer.Play(true); } dieName.text = dName; behaviorName.text = bName; }
public void Setup(EditPattern pattern) { this.editPattern = pattern; this.dieRenderer = DiceRendererManager.Instance.CreateDiceRenderer(Dice.DesignAndColor.V5_Black); if (dieRenderer != null) { animRenderImage.texture = dieRenderer.renderTexture; } animNameText.text = pattern.name; var anim = new EditAnimationKeyframed(); anim.name = "temp anim"; anim.pattern = pattern; anim.duration = pattern.duration; textureImage.texture = pattern.ToTexture(); dieRenderer.SetAuto(true); dieRenderer.SetAnimation(anim); dieRenderer.Play(true); }
void OnDisable() { if (DiceRendererManager.Instance != null && this.dieRenderer != null) { DiceRendererManager.Instance.DestroyDiceRenderer(this.dieRenderer); this.dieRenderer = null; } foreach (var parameter in parameters.parameters) { GameObject.Destroy(parameter.gameObject); } parameters = null; if (previewDie != null) { previewDie.die.SetStandardMode(); DiceManager.Instance.DisconnectDie(previewDie, null); previewDie = null; previewDieConnected = false; } }
public void Setup(EditPattern pattern) { this.editPattern = pattern; this.dieRenderer = DiceRendererManager.Instance.CreateDiceRenderer(Dice.DesignAndColor.V5_Black); if (dieRenderer != null) { animRenderImage.texture = dieRenderer.renderTexture; } patternNameText.text = pattern.name; var anim = new EditAnimationKeyframed(); anim.name = "temp anim"; anim.pattern = pattern; anim.duration = pattern.duration; sizeText.text = "Size: " + (pattern.gradients.Sum(g => g.keyframes.Count) * 2).ToString() + " bytes"; textureImage.texture = pattern.ToTexture(); dieRenderer.SetAuto(true); dieRenderer.SetAnimation(anim); dieRenderer.Play(true); Expand(false); }
public void Setup(SingleDiceRenderer diceRenderer) { this.diceRenderer = diceRenderer; }
// Start is called before the first frame update public void Setup(SingleDiceRenderer diceRenderer) { this.diceRenderer = diceRenderer; diceRenderer.die.onRotationStateChange += OnRotationStateChange; OnRotationStateChange(diceRenderer.die.rotationState); }