void Awake() { RegisterEventHandler(); DeathBtn.HideMyself(); //TeamleaderIcon.ChangeSprite(0); DeathBtn.SetCallBackFuntion(OnDeathBtnClick); //PlayerRollStrengthManager.Instance.ResetRollStrength();//重置翻滚体力值 }
void Awake() { RegisterEventHandler(); DeathBtn.HideMyself(); TeamleaderIcon.ChangeSprite(0); DeathBtn.SetCallBackFuntion(OnDeathBtnClick); PlayerRollStrengthManager.Instance.ResetRollStrength();//重置翻滚体力值 if (GO_HP != null) { m_HPScale = GO_HP.transform.localScale; } if (GO_MP != null) { m_MPScale = GO_MP.transform.localScale; } }