public override void Dispose()
        {
            if (idle_timeout_id > 0)
            {
                GLib.Source.Remove(idle_timeout_id);
            }

            Connected = false;

            stage.Iteration -= OnStageIteration;
            stage            = null;

            InvalidateCache();

            base.Dispose();
        }
예제 #2
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        public override void Dispose()
        {
            if (idle_timeout_id > 0)
            {
                GLib.Source.Remove(idle_timeout_id);
            }

            if (ServiceManager.PlayerEngine != null)
            {
                ServiceManager.PlayerEngine.DisconnectEvent(OnPlayerEvent);
            }

            stage.Iteration -= OnStageIteration;
            stage            = null;

            InvalidateCache();

            base.Dispose();
        }
예제 #3
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        protected override void Dispose(bool disposing)
        {
            if (disposing) {
                if (idle_timeout_id > 0) {
                    GLib.Source.Remove (idle_timeout_id);
                }

                Connected = false;

                stage.Iteration -= OnStageIteration;
                stage = null;

                InvalidateCache ();
            }

            base.Dispose (disposing);
        }