예제 #1
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        public void In_InputBelowRange_ReturnsOrigin()
        {
            Ease  ease = new Sine();
            float x    = -0.5f;

            float expected = 0;
            float actual   = ease.In(x);

            Assert.AreEqual(expected, actual, 0.001f);
        }
예제 #2
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        public void In_InputAboveRange_ReturnsDestination()
        {
            Ease  ease = new Sine();
            float x    = 1.5f;

            float expected = ease.Scale.Y;
            float actual   = ease.In(x);

            Assert.AreEqual(expected, actual, 0.001f);
        }
예제 #3
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        public void In_InputInRange_ReturnsExpectedValue()
        {
            Ease  ease = new Sine();
            float x    = 0.6f;

            float expected = 0.4122f;
            float actual   = ease.In(x);

            Assert.AreEqual(expected, actual, 0.001f);
        }
예제 #4
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        public void In_ChangedScaleInputBelowRange_ReturnsOrigin()
        {
            Vector scale = new Vector(4, 6);
            Ease   ease  = new Sine(scale);
            float  x     = -1;

            float expected = 0;
            float actual   = ease.In(x);

            Assert.AreEqual(expected, actual, 0.001f);
        }
예제 #5
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        public void In_ChangedScaleInputInRange_ReturnsExpectedValue()
        {
            Vector scale = new Vector(4, 6);
            Ease   ease  = new Sine(scale);
            float  x     = 2.5f;

            float expected = 2.667f;
            float actual   = ease.In(x);

            Assert.AreEqual(expected, actual, 0.001f);
        }
예제 #6
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        public void In_ChangedScaleInputAboveRange_ReturnsDestination()
        {
            Vector scale = new Vector(4, 6);
            Ease   ease  = new Sine(scale);
            float  x     = 11.1f;

            float expected = ease.Scale.Y;
            float actual   = ease.In(x);

            Assert.AreEqual(expected, actual, 0.001f);
        }