public void Listen() { TcpListener server = null; try { Int32 port = 2000; IPAddress localAddr = IPAddress.Parse("127.0.0.1"); server = new TcpListener(localAddr, port); //Se asteapta noi requesturi. server.Start(); //Buffer folosit pentru receptionarea de date Byte[] bytes = new Byte[256]; while (true) { Console.WriteLine("Waiting for a connection... "); //Se creaza un TCP client nou TcpClient client = server.AcceptTcpClient(); Console.WriteLine("Connected!"); // se obtine o noua referinta catre streamul folosit pentru comunicare NetworkStream stream = client.GetStream(); int i; //se citesc datele prrimite while ((i = stream.Read(bytes, 0, bytes.Length)) != 0) { //se afiseaza pe UI (in aplicatia consola) datele primite _process.UpdateState(bytes[1]); Console.WriteLine(string.Format("Received: {0}, {1}", bytes[1].ToString(), bytes[6].ToString())); } //la final se inchide conexiunea client.Close(); } } catch (SocketException e) { Console.WriteLine(string.Format("SocketException: {0}", e.ToString())); } finally { //se opreste serverul. server.Stop(); } Console.WriteLine("Hit enter to continue..."); }