public void Simulate() { var request = new SimulationRequestModel { ProjectId = 1, ResourceId = 4, StatisticalEngineId = 1, CreatedBy = "test user" }; var expectedResult = new SimulationResponseModel() { NoOfModels = 120, TimeInSeconds = 600 }; var projectService = new Mock <ISimulationService>(); projectService.Setup(service => service.Simulate(request.ProjectId, request.ResourceId, request.StatisticalEngineId, request.CreatedBy)) .Returns(expectedResult); var controller = new SimulationController(projectService.Object); var actualResult = controller.Simulate(request); Assert.Equal(expectedResult.NoOfModels, actualResult.Value.NoOfModels); Assert.Equal(expectedResult.TimeInSeconds, actualResult.Value.TimeInSeconds); }
public static void Init() { GameMath gameMath = new GameMath(); gameMath.Init(); SimulationController.Init(gameMath); }
void Start() { _animator = GetComponent <Animator>(); var simObj = GameObject.FindWithTag("simulationController"); _simulationController = simObj.GetComponent <SimulationController>(); }
private void btn_Start_Click(object sender, EventArgs e) { Thread t = new Thread( () => { int x = 0; foreach (var configuration in RunConfigurationFactory.GetConfigurations()) { btn_Start.Invoke(new Action(() => { btn_Start.Enabled = false; })); Global.UpdateTime(configuration.SimulationSize, configuration.Strategy); SimulationController controller = new SimulationController(configuration); controller.StartSimulation(); accountingResultsManager.WriteDataToDisk(controller.AccountingModuleObject.MeasureHolder); if (x != configuration.TrialId) { x = configuration.TrialId; WriteLastIndex(x); } Thread.Sleep(5000); btn_Start.Invoke(new Action(() => { AddDataHolder(controller.AccountingModuleObject.MeasureHolder); btn_Start.Enabled = true; })); } }); t.Priority = ThreadPriority.Highest; t.Start(); }
public TimeController(SimulationController controller) : base(controller) { // Self-register to the unity messaging Simulation simulation = Simulation.Instance; simulation.AddHook(this); }
private void DeleteModelButton_Click(object sender, EventArgs e) { foreach (DataGridViewRow Row in ModelsStateTable.SelectedRows) { string ModelName = (string)Row.Cells[0].Value; int ModelIndex = SimulationController.FindModelIndex(ModelName); ModelsResultsPages.TabPages.RemoveAt(ModelIndex); TabPage ModelPage = (TabPage)Pages.Controls.Find(ModelPageName + ModelName, true)[0]; Pages.Controls.Remove(ModelPage); SimulationController.DeleteModel(ModelName); SimulationController.ModelsStates.RemoveAt(ModelIndex); ModelsStateTable.Rows.RemoveAt(ModelIndex); } if (SimulationController.Models.Count == 0) { DeleteModelButton.Enabled = false; StartSimulationButton.Enabled = false; } ModelsStateTable.ClearSelection(); }
/// <summary> /// Initialization /// </summary> void Start() { GameObject simControllerObject = GameObject.Find("SimulationController"); if (simControllerObject) { simController = simControllerObject.GetComponent <SimulationController>(); } height = gameObject.GetComponent <MeshFilter>().mesh.bounds.size.z; width = gameObject.GetComponent <MeshFilter>().mesh.bounds.size.x; field = GameObject.FindGameObjectWithTag("Field").GetComponent <IField>(); linerenderers = new LineRenderer[2 * iterations]; for (int i = 0; i < iterations * 2; i++) { GameObject line = new GameObject("line"); line.transform.parent = this.transform; //line.transform.localRotation = Quaternion.identity; LineRenderer linerenderer = line.AddComponent <LineRenderer>(); //linerenderer.useWorldSpace = false; linerenderer.shadowCastingMode = ShadowCastingMode.On; linerenderer.receiveShadows = true; linerenderer.material = ironMaterial; linerenderer.lightProbeUsage = LightProbeUsage.Off; linerenderer.startWidth = lineStartWidth; linerenderer.endWidth = lineEndWidth; linerenderers[i] = linerenderer; } gameObject.SetActive(false); }
private void StopModelButton_Click(object sender, EventArgs e) { int NumErrors = 0; foreach (DataGridViewRow Row in ModelsStateTable.SelectedRows) { string ModelName = (string)Row.Cells[0].Value; int ModelIndex = SimulationController.FindModelIndex(ModelName); try { if (!SimulationController.ModelsProcesses[ModelIndex].HasExited) { SimulationController.ModelsProcesses[ModelIndex].Kill(); } } catch (Exception KillException) { ToLogsTextBox("Process kill error: " + KillException.Message); NumErrors++; } } if (NumErrors != 0) { MessageBox.Show(NumErrors.ToString() + " errors occured at attempt to stop model(s) simulation process", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning); } ModelsStateTable.ClearSelection(); }
// Use this for initialization void Start() { if (instance != null) { Debug.LogError("Multiple instances of singleton!"); } // TODO: Implement a safer singleton instance = this; // Create the simulation controller instance controller = new SimulationController(); // Add some core components. controller.AddSimulationComponent <SimulationSceneController>(); controller.AddSimulationComponent <VideoController>(); controller.AddSimulationComponent <UIController>(); controller.AddSimulationComponent <TimelineController>(); controller.AddSimulationComponent <DecisionController>(); controller.AddSimulationComponent <FeedbackController>(); controller.AddSimulationComponent <ParticleController>(); controller.AddSimulationComponent <MenuController>(); controller.AddSimulationComponent <AudioController>(); controller.AddSimulationComponent <TimeController>(); //timeController.SetTimeLimit(80); // Initialize the simulation. controller.Initialize(); }
private void Initialize(ILevelControllerOptions options) { // Constructs all the in-level components, then stores the ones that'll be needed later in member variables. // Done this way rather than directly initializing the member variables because this way if they're reordered, // the compiler will complain if something's being constructed before its dependency. var surface = GeodesicSphereFactory.Build(options); var simulation = new SimulationController(surface, options); var cameraController = new CameraController(options); var meshManager = new MeshManager(surface); var cursorTracker = new CursorTracker(cameraController.Camera, meshManager); var fieldManipulator = new FieldManipulator(surface, cursorTracker, options); var colorMapView = new ColorMapView(surface, meshManager.Mesh, options); var particleMapView = new ParticleMapView(surface, options); var rawValuesView = new RawValuesView(cursorTracker); var timeDilationView = new TimeView(50, options.Timestep); var latLongGridView = new LatLongGridView(options.Radius); _simulationController = simulation; _colorMapView = colorMapView; _particleMapView = particleMapView; _rawValuesView = rawValuesView; _timeView = timeDilationView; _latLongGridView = latLongGridView; _cameraController = cameraController; _cursorTracker = cursorTracker; _fieldManipulator = fieldManipulator; }
public void Post_Game_ReturnsSimulationResults(int NumberOfSimulations, int nrWins) { var simulationResultObj = new SimulationResult() { wins = nrWins, percentageOfWins = (decimal)(nrWins / NumberOfSimulations), losses = NumberOfSimulations - nrWins, NumberOfDoors = 3, }; var mockSimulationService = new Mock <ISimulationService>(); mockSimulationService.Setup(service => service.RunSimulation(It.IsAny <int>(), It.IsAny <Boolean>(), It.IsAny <int>())).Returns(simulationResultObj); var sut = new SimulationController(mockSimulationService.Object); var result = sut.Post(new Game() { NumberOfSimulations = NumberOfSimulations }) as OkObjectResult; Assert.IsInstanceOf <OkObjectResult>(result); var simulationResult = result.Value as SimulationResult; Assert.GreaterOrEqual(simulationResult.wins, nrWins); Assert.GreaterOrEqual(simulationResult.losses, simulationResultObj.losses); Assert.GreaterOrEqual(simulationResult.percentageOfWins, simulationResultObj.percentageOfWins); Assert.AreEqual(simulationResult.NumberOfDoors, simulationResultObj.NumberOfDoors); }
static void Main(string[] args) { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); LoggerSetup(); EntityLoader loader = new EntityLoader(); loader.LoadFromFile(filePath); List <DisplayableElement> displayableGrid = EntityDisplayConverter.ToDisplayableElements(loader.grid.SelectMany(node => node).ToList <IPosition>()); List <DisplayableElement> displayableRooms = EntityDisplayConverter.ToDisplayableElements(loader.rooms.ToList <IPosition>()); SimulationForm simulationForm = new SimulationForm(displayableGrid, displayableRooms); SimulationController controller = new SimulationController(simulationForm, loader.grid, loader.movableEntities, loader.rooms); Console.WriteLine("Starting Setup:"); Console.WriteLine("Seed file: {0}", filePath); Console.WriteLine("Simulation with {0} people", loader.movableEntities.Count); // close event from the GUI simulationForm.onCloseEvent += (object sender, EventArgs e) => controller.Dispose(); // close event from the console AppDomain.CurrentDomain.ProcessExit += new EventHandler((object sender, EventArgs e) => controller.Dispose()); Thread controllerThread = new Thread(controller.start); simulationForm.onShowEvent += new EventHandler((object sender, EventArgs e) => controllerThread.Start()); Application.Run(simulationForm); }
void Start() { simulationController = SimulationController.Instance; if (simulationController.IsSimulationActive()) { playBackArea.SetActive(true); } }
private void Awake() { controller = GameObject.Find("App").GetComponent <SimulationController>(); timeSlider = transform.Find("Time").transform.Find("Slider").GetComponent <Slider>(); SetTime(timeSlider.value); speedSlider = transform.Find("Speed").transform.Find("Slider").GetComponent <Slider>(); SetSpeed(speedSlider.value); }
public void TestPastState() { var restoredController = new SimulationController <SimpleEmptyCheck>(true, path); var firstStep = restoredController.Load(0); Assert.AreEqual(2, firstStep.TopGroup.B.GetMarks().Count); Assert.AreEqual(0, firstStep.TopGroup.C.GetMarks().Count); }
protected virtual void Start() { SimController = FindObjectOfType <SimulationController>(); if (!SimController) { throw new System.NullReferenceException("Simulation Controller is null"); } }
public Startup(IConfiguration configuration) { simulationController = new SimulationController(); simulationController.AddModel(new WorldModel()); simulationController.AddView(networkView); Configuration = configuration; }
public override void ExecuteAction() { Simulation sim = Simulation.Instance; SimulationController controller = sim.Controller; ParticleController particleController = controller.GetSimulationComponent <ParticleController>(); particleController.CreateParticles(_particleActions); }
public ParticleController(SimulationController controller) : base(controller) { _particlePlayer = GameObject.FindObjectOfType <ParticlePlayer>(); if (!_particlePlayer) { Debug.LogError("Particle player not found on scene!"); } }
public void Initialize() { _apManager = new Mock <IAirplaneManager>(); _flightDirector = new Mock <IFlightDirector>(); _airplaneSpawner = new Mock <IAirplaneSpawner>(); _simProperties = new Mock <ISimulationProperties>(); _simController = new SimulationController(_apManager.Object, _flightDirector.Object, _airplaneSpawner.Object, _simProperties.Object); }
public RedirectedUnit() { redirector = new Redirector(); resetter = new Resetter(); controller = new SimulationController(); resultData = new ResultData(); id = -1; status = "UNDEFINED"; // TODO: 이래도 되나? }
void Start() { var mngObject = GameObject.FindWithTag("simulationController"); if (mngObject != null) { _simulationController = mngObject.GetComponent <SimulationController>(); } }
private void Start() { var simControllerObject = GameObject.Find("SimulationController"); if (simControllerObject) { simController = simControllerObject.GetComponent <SimulationController>(); } }
protected virtual void Start() { GameObject simControllerObject = GameObject.Find("SimulationController"); if (simControllerObject) { simController = simControllerObject.GetComponent <SimulationController>(); } }
public void init() { Controller = new SimulationController <SimpleEmptyCheck>(false, path); for (var i = 0; i < 5; i++) { Controller.SimulationStep(); } Controller.Save(); }
public void WhenStartSimulation_ThenResultShouldHaveTenLegs() { var legs = 10; playerMock.Setup(x => x.PlayLeg(false)).Returns(new Leg()); var controller = new SimulationController(playerMock.Object); var result = controller.StartSimulation(legs, 100, 100, false, false); Approvals.Verify("Amount of Legs: " + result.Legs.Count); }
public VideoController(SimulationController controller) : base(controller) { _videoPlayer = GameObject.FindObjectOfType <VideoPlayerLoader>(); if (!_videoPlayer) { Debug.LogError("VideoPlayer not found on scene!"); } _videoPlayer.finishedPlayingCurrentVideo += onVideoFinishedPlaying; }
public TimelineController(SimulationController controller) : base(controller) { timeline = new Timeline(); timeline.AddListener(this); // Self register and hook into the unity messages Simulation simulation = GameObject.FindObjectOfType <Simulation>(); simulation.AddHook(this); }
public Main() { InitializeComponent(); simulationController = new SimulationController(new lcdControler(lcdControl1, lcdControl2, lcdControl3, lcdControl4)); this.DataContext = simulationController.GuiDataValues; simulationController.GuiDataValues.UpdateFields(); //memoryPreview.ItemsSource = guiData.EXT_RAM; }
private void Start() { if (instance != null) { Destroy(gameObject); } else { instance = this; } }