public void CreateBackground() { prefabs[0] = Resources.Load("4x4 Black") as GameObject; prefabs[1] = Resources.Load("4x4 White") as GameObject; string tag = "Background_Prefab"; SimulateController.DestroyObjectsWithTag(tag); GetMin(0); GetMin(1); GetMin(2); GetMax(0); GetMax(1); GetMax(2); CalculateNumberOfinstatiates(); Debug.Log("Number of instances"); Debug.Log(NumberOfInstatiates); Debug.Log(min[0]); Debug.Log(min[1]); Debug.Log(min[2]); Debug.Log(max[0]); Debug.Log(max[1]); Debug.Log(max[2]); InstatiatePrefabs(); }
public void ResetUi() { SimulateController.DestroyObjectsWithTag("Simulation"); InputField_s_x.text = ""; InputField_s_y.text = ""; InputField_s_z.text = ""; InputField_u_x.text = ""; InputField_u_y.text = ""; InputField_u_z.text = ""; InputField_v_x.text = ""; InputField_v_y.text = ""; InputField_v_z.text = ""; InputField_a_x.text = ""; InputField_a_y.text = ""; InputField_a_z.text = ""; InputField_Time.text = ""; InputField_r_x.text = ""; InputField_r_y.text = ""; InputField_r_z.text = ""; InputField_Mass.text = ""; InputField_Radius.text = ""; SliderRestitution.value = 1; ToggleGravity.isOn = true; ToggleCollisions.isOn = true; }
public void OnResetSimulationClikced() { int particleSelected = DropBoxParticle.value; for (int i = 0; i < Particle.Instances.Count; i++) { Particle.Instances[i] = Particle.Instances[i].beforeSimulation; } UpdateUI(Particle.Instances[particleSelected]); string tag = "Simulation"; SimulateController.DestroyObjectsWithTag(tag); SimulateController.isSimulating = false; }