private List <ChapterGraph> GetChapterGraphsData(List <ChapterGraph> chapterGraphs, Simulate simulation) { chapterGraphs.ForEach(chapterGraph => { if (chapterGraph.Graphs == null) { PropertyInfo prop = simulation.GetType().GetProperty(chapterGraph.Name); if (prop != null) { List <Coordinate> rawData = (List <Coordinate>)prop.GetValue(simulation); chapterGraph.Data = rawData; } } else { chapterGraph.Graphs = GetChapterGraphsData(chapterGraph.Graphs, simulation); } }); return(chapterGraphs); }
// Update is called once per frame void FixedUpdate() { if (GameManagementScript._GameManagement._GridManager.IsGridPointInSimulateArea(GameManagementScript._GameManagement._PlayerObject.transform.position, GameManagementScript._GameManagement._GridManager.GetGrid(_Bounds.min), GameManagementScript._GameManagement._GridManager.GetGrid(_Bounds.max))) { Debug.Log("SimulateArea"); foreach (Component Render in RenderObjects) { bool Bool = true; if (Render.GetType() == typeof(MeshRenderer)) { (Render as MeshRenderer).enabled = Bool; } if (Render.GetType() == typeof(MeshCollider)) { (Render as Collider).enabled = Bool; } if (Render.GetType() == typeof(MonoBehaviour)) { (Render as MonoBehaviour).enabled = Bool; } } foreach (Component Simulate in SimulationObjects) { bool Bool = true; if (Simulate.GetType() == typeof(MeshRenderer)) { (Simulate as MeshRenderer).enabled = Bool; } if (Simulate.GetType() == typeof(MeshCollider)) { (Simulate as Collider).enabled = Bool; } if (Simulate.GetType() == typeof(MonoBehaviour)) { (Simulate as MonoBehaviour).enabled = Bool; } } } else if (GameManagementScript._GameManagement._GridManager.IsGridPointInRenderArea(GameManagementScript._GameManagement._PlayerObject.transform.position, GameManagementScript._GameManagement._GridManager.GetGrid(_Bounds.min), GameManagementScript._GameManagement._GridManager.GetGrid(_Bounds.max))) { foreach (Component Render in RenderObjects) { bool Bool = true; if (Render.GetType() == typeof(MeshRenderer)) { (Render as MeshRenderer).enabled = Bool; } if (Render.GetType() == typeof(MeshCollider)) { (Render as Collider).enabled = Bool; } if (Render.GetType() == typeof(MonoBehaviour)) { (Render as MonoBehaviour).enabled = Bool; } } foreach (Component Simulate in SimulationObjects) { bool Bool = false; if (Simulate.GetType() == typeof(MeshRenderer)) { (Simulate as MeshRenderer).enabled = Bool; } if (Simulate.GetType() == typeof(MeshCollider)) { (Simulate as Collider).enabled = Bool; } if (Simulate.GetType() == typeof(MonoBehaviour)) { (Simulate as MonoBehaviour).enabled = Bool; } } } else { foreach (Component Render in RenderObjects) { bool Bool = false; if (Render.GetType() == typeof(MeshRenderer)) { (Render as MeshRenderer).enabled = Bool; } if (Render.GetType() == typeof(MeshCollider)) { (Render as Collider).enabled = Bool; } if (Render.GetType() == typeof(MonoBehaviour)) { (Render as MonoBehaviour).enabled = Bool; } } foreach (Component Simulate in SimulationObjects) { bool Bool = false; if (Simulate.GetType() == typeof(MeshRenderer)) { (Simulate as MeshRenderer).enabled = Bool; } if (Simulate.GetType() == typeof(MeshCollider)) { (Simulate as Collider).enabled = Bool; } if (Simulate.GetType() == typeof(MonoBehaviour)) { (Simulate as MonoBehaviour).enabled = Bool; } } } }