private List <ChapterGraph> GetChapterGraphsData(List <ChapterGraph> chapterGraphs, Simulate simulation)
        {
            chapterGraphs.ForEach(chapterGraph =>
            {
                if (chapterGraph.Graphs == null)
                {
                    PropertyInfo prop = simulation.GetType().GetProperty(chapterGraph.Name);
                    if (prop != null)
                    {
                        List <Coordinate> rawData = (List <Coordinate>)prop.GetValue(simulation);
                        chapterGraph.Data         = rawData;
                    }
                }
                else
                {
                    chapterGraph.Graphs = GetChapterGraphsData(chapterGraph.Graphs, simulation);
                }
            });

            return(chapterGraphs);
        }
예제 #2
0
    // Update is called once per frame
    void FixedUpdate()
    {
        if (GameManagementScript._GameManagement._GridManager.IsGridPointInSimulateArea(GameManagementScript._GameManagement._PlayerObject.transform.position, GameManagementScript._GameManagement._GridManager.GetGrid(_Bounds.min), GameManagementScript._GameManagement._GridManager.GetGrid(_Bounds.max)))
        {
            Debug.Log("SimulateArea");
            foreach (Component Render in RenderObjects)
            {
                bool Bool = true;
                if (Render.GetType() == typeof(MeshRenderer))
                {
                    (Render as MeshRenderer).enabled = Bool;
                }
                if (Render.GetType() == typeof(MeshCollider))
                {
                    (Render as Collider).enabled = Bool;
                }
                if (Render.GetType() == typeof(MonoBehaviour))
                {
                    (Render as MonoBehaviour).enabled = Bool;
                }
            }

            foreach (Component Simulate in SimulationObjects)
            {
                bool Bool = true;
                if (Simulate.GetType() == typeof(MeshRenderer))
                {
                    (Simulate as MeshRenderer).enabled = Bool;
                }
                if (Simulate.GetType() == typeof(MeshCollider))
                {
                    (Simulate as Collider).enabled = Bool;
                }
                if (Simulate.GetType() == typeof(MonoBehaviour))
                {
                    (Simulate as MonoBehaviour).enabled = Bool;
                }
            }
        }
        else if (GameManagementScript._GameManagement._GridManager.IsGridPointInRenderArea(GameManagementScript._GameManagement._PlayerObject.transform.position, GameManagementScript._GameManagement._GridManager.GetGrid(_Bounds.min), GameManagementScript._GameManagement._GridManager.GetGrid(_Bounds.max)))
        {
            foreach (Component Render in RenderObjects)
            {
                bool Bool = true;
                if (Render.GetType() == typeof(MeshRenderer))
                {
                    (Render as MeshRenderer).enabled = Bool;
                }
                if (Render.GetType() == typeof(MeshCollider))
                {
                    (Render as Collider).enabled = Bool;
                }
                if (Render.GetType() == typeof(MonoBehaviour))
                {
                    (Render as MonoBehaviour).enabled = Bool;
                }
            }

            foreach (Component Simulate in SimulationObjects)
            {
                bool Bool = false;
                if (Simulate.GetType() == typeof(MeshRenderer))
                {
                    (Simulate as MeshRenderer).enabled = Bool;
                }
                if (Simulate.GetType() == typeof(MeshCollider))
                {
                    (Simulate as Collider).enabled = Bool;
                }
                if (Simulate.GetType() == typeof(MonoBehaviour))
                {
                    (Simulate as MonoBehaviour).enabled = Bool;
                }
            }
        }
        else
        {
            foreach (Component Render in RenderObjects)
            {
                bool Bool = false;
                if (Render.GetType() == typeof(MeshRenderer))
                {
                    (Render as MeshRenderer).enabled = Bool;
                }
                if (Render.GetType() == typeof(MeshCollider))
                {
                    (Render as Collider).enabled = Bool;
                }
                if (Render.GetType() == typeof(MonoBehaviour))
                {
                    (Render as MonoBehaviour).enabled = Bool;
                }
            }

            foreach (Component Simulate in SimulationObjects)
            {
                bool Bool = false;
                if (Simulate.GetType() == typeof(MeshRenderer))
                {
                    (Simulate as MeshRenderer).enabled = Bool;
                }
                if (Simulate.GetType() == typeof(MeshCollider))
                {
                    (Simulate as Collider).enabled = Bool;
                }
                if (Simulate.GetType() == typeof(MonoBehaviour))
                {
                    (Simulate as MonoBehaviour).enabled = Bool;
                }
            }
        }
    }