private void CreateRandomCharacter()
        {
            Builder.SetAgility(RandomInt());
            Builder.SetHealth(RandomFloat());
            IWeapon weapon = new SimpleWeapon(RandomFloat());

            Builder.GiveWeapon(weapon);
            IsBuilding = false;
        }
        private void EquipWeapon()
        {
            IWeapon weapon = new SimpleWeapon(WeaponConsts.DefaultWeaponPower);

            Fixture.EquipWeapon(weapon);
        }
        private void CreateAndEquipWeapon(float power)
        {
            IWeapon weapon = new SimpleWeapon(power);

            Builder.GiveWeapon(weapon);
        }