예제 #1
0
        void CreatePath()
        {
            Vector2 vec;

            for (int i = 0; i < 22; i++)
            {
                vec = new Vector2(20, 30 * i);
                path.AddPoint(vec);
                vecArr[i] = vec;
            }
            vec = new Vector2(100, 30 * 20);
            path.AddPoint(vec);
            vecArr[22] = vec;
        }
예제 #2
0
        public Level(GraphicsDevice graphics)
        {
            path = new SimplePath(graphics);
            path.Clean();

            path.AddPoint(new Vector2(225, -64));
            path.AddPoint(new Vector2(190, 535));
            path.AddPoint(new Vector2(240, 700));
            path.AddPoint(new Vector2(350, 760));
            path.AddPoint(new Vector2(555, 745));
            path.AddPoint(new Vector2(635, 645));
            path.AddPoint(new Vector2(620, 470));
            path.AddPoint(new Vector2(605, 290));
            path.AddPoint(new Vector2(655, 200));
            path.AddPoint(new Vector2(780, 155));
            path.AddPoint(new Vector2(935, 195));
            path.AddPoint(new Vector2(990, 345));
            path.AddPoint(new Vector2(960, 984));

            creepManager = new CreepManager(ref path);
            towerManager = new TowerManager(ref creepManager, graphics);
        }
예제 #3
0
파일: Game1.cs 프로젝트: Fobian1/Grupp-30
        public void Spline()   //Borde kunna göras på ett snyggare sett.. mycket kod upprepas men det funkar!
        {
            while (roadRectList.Any())
            {
                foreach (Rectangle roadRect in roadRectList)
                {
                    if (roadRect.Contains(new Vector2(activeSplineX, activeSplineY + 50)) && !movingUp)
                    {
                        movingDown     = true;
                        movingRight    = false;
                        movingLeft     = false;
                        activeSplineY += 50;
                        path.AddPoint(new Vector2(activeSplineX, activeSplineY));
                        roadRectList.Remove(roadRect);
                        break;
                    }
                    else
                    {
                        movingDown = false;
                    }

                    if (roadRect.Contains(new Vector2(activeSplineX + 50, activeSplineY)) && !movingLeft)
                    {
                        movingRight    = true;
                        movingUp       = false;
                        movingDown     = false;
                        activeSplineX += 50;
                        path.AddPoint(new Vector2(activeSplineX, activeSplineY));
                        roadRectList.Remove(roadRect);
                        break;
                    }
                    else
                    {
                        movingLeft = false;
                    }

                    if (roadRect.Contains(new Vector2(activeSplineX, activeSplineY - 50)) && !movingDown)
                    {
                        movingUp       = true;
                        movingLeft     = false;
                        movingRight    = false;
                        activeSplineY -= 50;
                        path.AddPoint(new Vector2(activeSplineX, activeSplineY));
                        roadRectList.Remove(roadRect);
                        break;
                    }
                    else
                    {
                        movingDown = false;
                    }

                    if (roadRect.Contains(new Vector2(activeSplineX - 50, activeSplineY)) && !movingRight)
                    {
                        movingLeft     = true;
                        movingUp       = false;
                        movingDown     = false;
                        activeSplineX -= 50;
                        path.AddPoint(new Vector2(activeSplineX, activeSplineY));
                        roadRectList.Remove(roadRect);
                        break;
                    }
                    else
                    {
                        movingRight = false;
                    }
                }
            }
        }
예제 #4
0
        private void Create_level()
        {
            //Creates lists
            enemies = new List<Enemy>();
            menu_towers = new List<Tower>();
            interactive_towers = new List<Tower>();

            //Sets int and float values
            enemy_amount = 0;
            tower_placed_amount = 0;
            enemy_interval = 100;

            //Creates instances
            menu_tower1 = new Tower(sheet_tex, new Vector2(1080, 50), new Rectangle(0, 0, 45, 70));
            menu_tower2 = new Tower(sheet_tex, new Vector2(1123, 50), new Rectangle(45, 0, 45, 70));
            menu_tower3 = new Tower(sheet_tex, new Vector2(1167, 50), new Rectangle(90, 0, 45, 70));
            path = new SimplePath(graphics);
            layer = new RenderTarget2D(graphics, 1220, 720);
            menu_towers.Add(menu_tower1);
            menu_towers.Add(menu_tower2);
            menu_towers.Add(menu_tower3);

            //Creates steamreader
            sr = new StreamReader("Level1.txt");

            path.Clean();

            //Reads and creates spline points from text file
            while (!sr.EndOfStream)
            {
                string s = sr.ReadLine();
                int x = int.Parse(s.Split(',')[0]);
                int y = int.Parse(s.Split(',')[1]);
                path.AddPoint(new Vector2(x, y));
            }

            Draw_rendertarget();
        }
예제 #5
0
        public Level(GraphicsDevice graphics)
        {
            path = new SimplePath(graphics);
            path.Clean();

            path.AddPoint(new Vector2(225, -64));
            path.AddPoint(new Vector2(190, 535));
            path.AddPoint(new Vector2(240, 700));
            path.AddPoint(new Vector2(350, 760));
            path.AddPoint(new Vector2(555, 745));
            path.AddPoint(new Vector2(635, 645));
            path.AddPoint(new Vector2(620, 470));
            path.AddPoint(new Vector2(605, 290));
            path.AddPoint(new Vector2(655, 200));
            path.AddPoint(new Vector2(780, 155));
            path.AddPoint(new Vector2(935, 195));
            path.AddPoint(new Vector2(990, 345));
            path.AddPoint(new Vector2(960, 984));

            creepManager = new CreepManager(ref path);
            towerManager = new TowerManager(ref creepManager, graphics);
        }