/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); SimpleLevel samplelevel1 = new SimpleLevel(this); OptionsMenu optionsScreen = GlobalGameOptions.OptionsMenu; MenuScreen menuScreen = new MenuScreen("", true); menuScreen.AddMenuItem("", EntryType.Separator, null); menuScreen.AddMenuItem("", EntryType.Separator, null); menuScreen.AddMenuItem("", EntryType.Separator, null); menuScreen.AddMenuItem("Game Levels", EntryType.Separator, null); menuScreen.AddMenuItem(samplelevel1.GetTitle(), EntryType.Screen, samplelevel1); menuScreen.AddMenuItem(optionsScreen.MenuTitle, EntryType.Screen, optionsScreen); menuScreen.AddMenuItem("", EntryType.Separator, null); menuScreen.AddMenuItem("", EntryType.Separator, null); menuScreen.AddMenuItem("", EntryType.Separator, null); menuScreen.AddMenuItem("Exit", EntryType.GlobalExitItem, null); ScreenManager.AddScreen(new BackgroundScreen()); ScreenManager.AddScreen(menuScreen); ScreenManager.AddScreen(new LogoScreen(TimeSpan.FromSeconds(3.0))); }