예제 #1
0
        public void getFriends()
        {
            string uuid = Context.Session["uuid"].ToString();

            LOG.Out("-----------------------------------> GetFriends : " + uuid + " <----------------------------------------: ");

            string json = XinManager.instance.AccountGetFriends(uuid);
            SimpleJSON.JSONArray friendArray = new SimpleJSON.JSONArray();
            SimpleJSON.JSONNode jn = SimpleJSON.JSON.Parse(json);
            SimpleJSON.JSONArray ja = jn["data"].AsArray;
            foreach (SimpleJSON.JSONData jd in ja)
            {
                string fuid = HuanXinIDToUID(jd);
                if (string.IsNullOrEmpty(fuid))
                    continue;
                string ainfo = XinManager.instance.AccountGet(fuid);
                if (!IsRegisted(ainfo))
                    continue;
                SimpleJSON.JSONNode ajn = SimpleJSON.JSON.Parse(ainfo);
                SimpleJSON.JSONClass ajc = JsonGen.UserInfo(
                   fuid,
                   ajn["entities"][0]["username"],
                   "userHandicon",
                   UIDToHuanXinID(fuid),
                   null,
                   SportMatchManager.instance.GetUserState(fuid),
                   SportMatchManager.instance.GetUserGroupID(fuid));
                friendArray.Add(ajc);
            }

            SimpleJSON.JSONClass result = new SimpleJSON.JSONClass();
            result.Add("status", JsonGen.Status(100));
            result.Add("friends", friendArray);
            Send(result);
        }
예제 #2
0
        public static void ParseArmtureData(ArmatureEditor armatureEditor, SimpleJSON.JSONClass armtureObj)
        {
            //parse bone data
            if (armtureObj.ContainKey("bone"))
            {
                SimpleJSON.JSONArray      bones     = armtureObj["bone"].AsArray;
                DragonBoneData.BoneData[] boneDatas = new DragonBoneData.BoneData[bones.Count];
                for (int i = 0; i < bones.Count; ++i)
                {
                    SimpleJSON.JSONClass    boneObj  = bones[i].AsObject;
                    DragonBoneData.BoneData boneData = new DragonBoneData.BoneData();
                    if (boneObj.ContainKey("length"))
                    {
                        boneData.length = boneObj["length"].AsFloat;
                    }
                    if (boneObj.ContainKey("name"))
                    {
                        boneData.name = boneObj["name"].ToString().Trim();
                    }
                    if (boneObj.ContainKey("parent"))
                    {
                        boneData.parent = boneObj["parent"].ToString();
                    }
                    if (boneObj.ContainKey("inheritRotation"))
                    {
                        boneData.inheritRotation = boneObj["inheritRotation"].AsInt == 1?true:false;
                    }
                    if (boneObj.ContainKey("inheritScale"))
                    {
                        boneData.inheritScale = boneObj["inheritScale"].AsInt == 1?true:false;
                    }
                    if (boneObj.ContainKey("transform"))
                    {
                        SimpleJSON.JSONClass         transformObj = boneObj["transform"].AsObject;
                        DragonBoneData.TransformData transData    = new DragonBoneData.TransformData();
                        if (transformObj.ContainKey("x"))
                        {
                            transData.x = transformObj["x"].AsFloat * 0.01f;
                        }
                        if (transformObj.ContainKey("y"))
                        {
                            transData.y = -transformObj["y"].AsFloat * 0.01f;
                        }
                        if (transformObj.ContainKey("skX"))
                        {
                            transData.rotate = -transformObj["skX"].AsFloat;
                        }
                        if (transformObj.ContainKey("scX"))
                        {
                            transData.scx = transformObj["scX"].AsFloat;
                        }
                        if (transformObj.ContainKey("scY"))
                        {
                            transData.scy = transformObj["scY"].AsFloat;
                        }
                        boneData.transform = transData;
                    }
                    boneDatas[i] = boneData;
                    armatureEditor.bonesDataKV[boneData.name] = boneData;
                }
                armatureEditor.armatureData.boneDatas = boneDatas;
            }

            //parse slot data
            if (armtureObj.ContainKey("slot"))
            {
                SimpleJSON.JSONArray      slots     = armtureObj["slot"].AsArray;
                DragonBoneData.SlotData[] slotDatas = new DragonBoneData.SlotData[slots.Count];
                bool isMC = armatureEditor.armatureData.type.Equals("MovieClip");
                for (int i = 0; i < slots.Count; ++i)
                {
                    SimpleJSON.JSONClass    slotObj  = slots[i].AsObject;
                    DragonBoneData.SlotData slotData = new DragonBoneData.SlotData();
                    if (slotObj.ContainKey("name"))
                    {
                        slotData.name = slotObj["name"].ToString();
                    }
                    if (slotObj.ContainKey("parent"))
                    {
                        slotData.parent = slotObj["parent"].ToString();
                    }
                    if (slotObj.ContainKey("z"))
                    {
                        slotData.z = -slotObj["z"].AsFloat * armatureEditor.zoffset;
                    }
                    if (!isMC)
                    {
                        if (slotObj.ContainKey("displayIndex"))
                        {
                            slotData.displayIndex = slotObj["displayIndex"].AsInt;
                        }
                    }
                    if (slotObj.ContainKey("scale"))
                    {
                        slotData.scale = slotObj["scale"].AsFloat;
                    }
                    if (slotObj.ContainKey("blendMode"))
                    {
                        slotData.blendMode = slotObj["blendMode"].ToString();
                    }
                    if (slotObj.ContainKey("color"))
                    {
                        SimpleJSON.JSONClass     colorObj  = slotObj["color"].AsObject;
                        DragonBoneData.ColorData colorData = new DragonBoneData.ColorData();
                        if (colorObj.ContainKey("aM"))
                        {
                            colorData.aM = colorObj["aM"].AsFloat * 0.01f;
                        }
                        if (colorObj.ContainKey("a0"))
                        {
                            colorData.aM += colorObj["a0"].AsFloat / 255f;
                        }
                        if (colorObj.ContainKey("rM"))
                        {
                            colorData.rM = colorObj["rM"].AsFloat * 0.01f;
                        }
                        if (colorObj.ContainKey("r0"))
                        {
                            colorData.rM += colorObj["r0"].AsFloat / 255f;
                        }
                        if (colorObj.ContainKey("gM"))
                        {
                            colorData.gM = colorObj["gM"].AsFloat * 0.01f;
                        }
                        if (colorObj.ContainKey("g0"))
                        {
                            colorData.gM += colorObj["g0"].AsFloat / 255f;
                        }
                        if (colorObj.ContainKey("bM"))
                        {
                            colorData.bM = colorObj["bM"].AsFloat * 0.01f;
                        }
                        if (colorObj.ContainKey("b0"))
                        {
                            colorData.bM += colorObj["b0"].AsFloat / 255f;
                        }
                        slotData.color = colorData;
                    }

                    slotDatas[i] = slotData;
                    armatureEditor.slotsDataKV[slotData.name] = slotData;
                }
                armatureEditor.armatureData.slotDatas = slotDatas;
            }

            //parse IK data
            if (armtureObj.ContainKey("ik"))
            {
                SimpleJSON.JSONArray    iks     = armtureObj["ik"].AsArray;
                DragonBoneData.IKData[] ikDatas = new DragonBoneData.IKData[iks.Count];
                for (int i = 0; i < iks.Count; ++i)
                {
                    SimpleJSON.JSONClass  ikObj  = iks[i].AsObject;
                    DragonBoneData.IKData ikData = new DragonBoneData.IKData();
                    if (ikObj.ContainKey("name"))
                    {
                        ikData.name = ikObj["name"].ToString();
                    }
                    if (ikObj.ContainKey("bone"))
                    {
                        ikData.bone = ikObj["bone"].ToString();
                    }
                    if (ikObj.ContainKey("target"))
                    {
                        ikData.target = ikObj["target"].ToString();
                    }
                    if (ikObj.ContainKey("bendPositive"))
                    {
                        ikData.bendPositive = ikObj["bendPositive"].AsBool;
                    }
                    if (ikObj.ContainKey("chain"))
                    {
                        ikData.chain = ikObj["chain"].AsInt;
                    }
                    if (ikObj.ContainKey("weight"))
                    {
                        ikData.weight = ikObj["weight"].AsFloat;
                    }
                    ikDatas[i] = ikData;
                }
                armatureEditor.armatureData.ikDatas = ikDatas;
            }

            //parse animation file
            if (armtureObj.ContainKey("animation"))
            {
                SimpleJSON.JSONArray           anims     = armtureObj["animation"].AsArray;
                DragonBoneData.AnimationData[] animDatas = new DragonBoneData.AnimationData[anims.Count];
                for (int i = 0; i < anims.Count; ++i)
                {
                    SimpleJSON.JSONClass         animObj  = anims[i].AsObject;
                    DragonBoneData.AnimationData animData = new DragonBoneData.AnimationData();
                    if (animObj.ContainKey("name"))
                    {
                        animData.name = animObj["name"].ToString().Trim();
                    }
                    if (animObj.ContainKey("playTimes"))
                    {
                        animData.playTimes = animObj["playTimes"].AsInt;
                    }
                    if (animObj.ContainKey("duration"))
                    {
                        animData.duration = animObj["duration"].AsInt;
                    }
                    if (animData.duration == 0)
                    {
                        animData.duration = 1;
                    }
                    if (animObj.ContainKey("frame"))
                    {
                        ParseAnimFrames(animObj["frame"].AsArray, animData);
                    }
                    if (animObj.ContainKey("bone"))
                    {
                        SimpleJSON.JSONArray bones = animObj["bone"].AsArray;
                        animData.boneDatas = new DragonBoneData.AnimSubData[bones.Count];
                        ParsetAnimBoneSlot(armatureEditor, bones, animData.boneDatas);
                    }
                    if (animObj.ContainKey("slot"))
                    {
                        SimpleJSON.JSONArray slots = animObj["slot"].AsArray;
                        animData.slotDatas = new DragonBoneData.AnimSubData[slots.Count];
                        ParsetAnimBoneSlot(armatureEditor, slots, animData.slotDatas);
                    }
                    //ffd
                    if (animObj.ContainKey("ffd"))
                    {
                        SimpleJSON.JSONArray ffds = animObj["ffd"].AsArray;
                        animData.ffdDatas = new DragonBoneData.AnimSubData[ffds.Count];
                        ParsetAnimBoneSlot(armatureEditor, ffds, animData.ffdDatas);
                    }
                    //zOrder
                    if (animObj.ContainKey("zOrder"))
                    {
                        SimpleJSON.JSONClass zOrders = animObj["zOrder"].AsObject;
                        ParseAnimSortOrder(armatureEditor, zOrders, animData);
                    }
                    animDatas[i] = animData;
                }
                armatureEditor.armatureData.animDatas = animDatas;
            }

            //parse skin data
            if (armtureObj.ContainKey("skin"))
            {
                SimpleJSON.JSONArray      skins     = armtureObj["skin"].AsArray;
                DragonBoneData.SkinData[] skinDatas = new DragonBoneData.SkinData[skins.Count];
                for (int i = 0; i < skins.Count; ++i)
                {
                    DragonBoneData.SkinData skinData = new DragonBoneData.SkinData();
                    skinDatas[i] = skinData;
                    SimpleJSON.JSONClass skinObj = skins[i].AsObject;
                    string skinName = skinObj["name"].ToString();
                    skinData.skinName = skinName;
                    if (skinObj.ContainKey("slot"))
                    {
                        SimpleJSON.JSONArray slots = skinObj["slot"].AsArray;
                        skinData.slots = new DragonBoneData.SkinSlotData[slots.Count];
                        for (int j = 0; j < slots.Count; ++j)
                        {
                            DragonBoneData.SkinSlotData skinSlotData = new DragonBoneData.SkinSlotData();
                            SimpleJSON.JSONClass        slot         = slots[j].AsObject;
                            skinData.slots[j] = skinSlotData;
                            if (slot.ContainKey("name"))
                            {
                                skinSlotData.slotName = slot["name"].ToString();
                            }
                            if (slot.ContainKey("display"))
                            {
                                SimpleJSON.JSONArray display = slot["display"].AsArray;
                                skinSlotData.displays = new DragonBoneData.SkinSlotDisplayData[display.Count];
                                for (int k = 0; k < display.Count; ++k)
                                {
                                    DragonBoneData.SkinSlotDisplayData displayData = new DragonBoneData.SkinSlotDisplayData();
                                    skinSlotData.displays[k] = displayData;
                                    SimpleJSON.JSONClass displayObj = display[k].AsObject;
                                    if (displayObj.ContainKey("name"))
                                    {
                                        displayData.textureName = displayObj["name"].ToString().Replace('/', '_');
                                    }
                                    if (displayObj.ContainKey("type"))
                                    {
                                        displayData.type = displayObj["type"].ToString();
                                    }
                                    if (displayObj.ContainKey("pivot"))
                                    {
                                        displayData.pivot = new Vector2(displayObj["pivot"].AsObject["x"].AsFloat, displayObj["pivot"].AsObject["y"].AsFloat);
                                    }
                                    if (displayObj.ContainKey("transform"))
                                    {
                                        SimpleJSON.JSONClass         transformObj = displayObj["transform"].AsObject;
                                        DragonBoneData.TransformData transData    = new DragonBoneData.TransformData();
                                        if (transformObj.ContainKey("x"))
                                        {
                                            transData.x = transformObj["x"].AsFloat * 0.01f;
                                        }
                                        if (transformObj.ContainKey("y"))
                                        {
                                            transData.y = -transformObj["y"].AsFloat * 0.01f;
                                        }
                                        if (transformObj.ContainKey("skX"))
                                        {
                                            transData.rotate = -transformObj["skX"].AsFloat;
                                        }
                                        if (transformObj.ContainKey("scX"))
                                        {
                                            transData.scx = transformObj["scX"].AsFloat;
                                        }
                                        if (transformObj.ContainKey("scY"))
                                        {
                                            transData.scy = transformObj["scY"].AsFloat;
                                        }
                                        displayData.transform = transData;
                                    }
                                    //uv
                                    if (displayObj.ContainKey("uvs"))
                                    {
                                        SimpleJSON.JSONArray uvsObj = displayObj["uvs"].AsArray;
                                        int index = 0;
                                        displayData.uvs = new Vector2[uvsObj.Count / 2];
                                        for (int z = 0; z < uvsObj.Count; z += 2)
                                        {
                                            Vector2 uv = new Vector2(uvsObj[z].AsFloat, 1 - uvsObj[z + 1].AsFloat);
                                            displayData.uvs[index] = uv;
                                            ++index;
                                        }
                                    }


                                    //weight
                                    if (displayObj.ContainKey("weights"))
                                    {
                                        SimpleJSON.JSONArray weightsObj = displayObj["weights"].AsArray;
                                        displayData.weights = new float[weightsObj.Count];
                                        for (int z = 0; z < weightsObj.Count; ++z)
                                        {
                                            displayData.weights[z] = weightsObj[z].AsFloat;
                                        }
                                    }
                                    //bonepose
                                    if (displayObj.ContainKey("bonePose"))
                                    {
                                        SimpleJSON.JSONArray bonePoseObj = displayObj["bonePose"].AsArray;
                                        displayData.bonePose = new float[bonePoseObj.Count];
                                        for (int z = 0; z < bonePoseObj.Count; z += 7)
                                        {
                                            displayData.bonePose[z]     = bonePoseObj[z].AsFloat;
                                            displayData.bonePose[z + 1] = bonePoseObj[z + 1].AsFloat;                                        //a
                                            displayData.bonePose[z + 2] = bonePoseObj[z + 2].AsFloat;                                        //b
                                            displayData.bonePose[z + 3] = bonePoseObj[z + 3].AsFloat;                                        //c
                                            displayData.bonePose[z + 4] = bonePoseObj[z + 4].AsFloat;                                        //d
                                            displayData.bonePose[z + 5] = bonePoseObj[z + 5].AsFloat;                                        //tx
                                            displayData.bonePose[z + 6] = bonePoseObj[z + 6].AsFloat;                                        //ty

                                            Matrix2D m = new Matrix2D(displayData.bonePose[z + 1], displayData.bonePose[z + 2],
                                                                      displayData.bonePose[z + 3], displayData.bonePose[z + 4], displayData.bonePose[z + 5], displayData.bonePose[z + 6]);
                                            armatureEditor.bonePoseKV[armatureEditor.armatureData.boneDatas[(int)displayData.bonePose[z]].name] = m;
                                        }
                                    }

                                    Matrix2D slotPoseMat = null;
                                    //slotpose
                                    if (displayObj.ContainKey("slotPose"))
                                    {
                                        SimpleJSON.JSONArray slotPoseObj = displayObj["slotPose"].AsArray;
                                        slotPoseMat = new Matrix2D(slotPoseObj[0].AsFloat, slotPoseObj[1].AsFloat, slotPoseObj[2].AsFloat,
                                                                   slotPoseObj[3].AsFloat, slotPoseObj[4].AsFloat, slotPoseObj[5].AsFloat);
                                    }

                                    //vertex
                                    if (displayObj.ContainKey("vertices"))
                                    {
                                        SimpleJSON.JSONArray verticesObj = displayObj["vertices"].AsArray;
                                        displayData.vertices = new Vector3[verticesObj.Count / 2];

                                        for (int z = 0; z < verticesObj.Count; z += 2)
                                        {
                                            int     vertexIndex = z / 2;
                                            Vector3 vertex      = new Vector3(verticesObj[z].AsFloat, verticesObj[z + 1].AsFloat, 0f);
                                            if (slotPoseMat != null)
                                            {
                                                //slotPose转换
                                                vertex = (Vector3)slotPoseMat.TransformPoint(vertex.x, vertex.y);
                                            }
                                            vertex.x *= 0.01f;
                                            vertex.y *= -0.01f;
                                            displayData.vertices[vertexIndex] = vertex;
                                        }
                                    }
                                    //triangles
                                    if (displayObj.ContainKey("triangles"))
                                    {
                                        SimpleJSON.JSONArray trianglesObj = displayObj["triangles"].AsArray;
                                        displayData.triangles = new int[trianglesObj.Count];
                                        for (int z = 0; z < trianglesObj.Count; z++)
                                        {
                                            displayData.triangles[z] = trianglesObj[z].AsInt;
                                        }
                                        //dragonBone和unity的z相反
                                        for (int z = 0; z < displayData.triangles.Length; z += 3)
                                        {
                                            int f1 = displayData.triangles[z];
                                            int f3 = displayData.triangles[z + 2];
                                            displayData.triangles[z]     = f3;
                                            displayData.triangles[z + 2] = f1;
                                        }
                                    }
                                    //edges

                                    //userdeges
                                }
                            }
                        }
                    }
                }
                armatureEditor.armatureData.skinDatas = skinDatas;
            }
        }
예제 #3
0
        public SimpleJSON.JSONClass GetTimelineAnimation()
        {
            // snapshot the current recorded frames
            var   groupedFrames  = new Dictionary <string, List <ITimelineFrame> >();
            int   maxFrameNumber = 0;
            float frameDuration  = _initialDeltaTime;

            lock (_recordedFrames) {
                maxFrameNumber = _recordedFrames.Max(f => f.Number);
                groupedFrames  = _recordedFrames
                                 .GroupBy(x => x.GetGroupName())
                                 .ToDictionary(x => x.Key, x => x.ToList());
            }

            if (groupedFrames.Count == 0)
            {
                return(null);
            }

            string recordingId = DateTime.Now.ToString("yyMMddTHHmmss");

            var animation = new SimpleJSON.JSONClass();

            animation["Speed"] = "1";
            animation["InterpolationTimeout"] = "0.25"; // ??
            animation["InterpolationSpeed"]   = "1";    // ??
            animation["AtomType"]             = "Person";
            animation["Clips"] = new SimpleJSON.JSONArray();

            var animationClip = new SimpleJSON.JSONClass();

            animationClip["AnimationName"]              = $"Mocap - {recordingId}";
            animationClip["AnimationLength"]            = (maxFrameNumber * frameDuration).ToString();
            animationClip["BlendDuration"]              = "0.25"; // ??
            animationClip["Loop"]                       = "1";
            animationClip["Transition"]                 = "0";    // ??
            animationClip["EnsureQuaternionContinuity"] = "1";
            animationClip["Controllers"]                = new SimpleJSON.JSONArray();
            animationClip["FloatParams"]                = new SimpleJSON.JSONArray();

            foreach (var frameGroup in groupedFrames)
            {
                var firstFrame = frameGroup.Value.First();
                if (firstFrame is FloatParamFrame)
                {
                    var storable = ((FloatParamFrame)firstFrame).StorableName;
                    var name     = ((FloatParamFrame)firstFrame).Name;
                    var frames   = frameGroup.Value.Cast <FloatParamFrame>();

                    var floatParam = new SimpleJSON.JSONClass();
                    floatParam["Storable"] = storable;
                    floatParam["Name"]     = name;
                    floatParam["Value"]    = new SimpleJSON.JSONArray();
                    foreach (var frame in frames)
                    {
                        var jsonEntry = new SimpleJSON.JSONClass();
                        jsonEntry["t"]  = ((frame.Number - 1) * frameDuration).ToString(); // consider each frame as 0.1
                        jsonEntry["v"]  = frame.Value.ToString();
                        jsonEntry["ti"] = "0";
                        jsonEntry["to"] = "0";
                        jsonEntry["c"]  = "0";

                        floatParam["Value"].Add(jsonEntry);
                    }

                    animationClip["FloatParams"].Add(floatParam);
                }
                else if (firstFrame is ControllerFrame)
                {
                    var controllerName = ((ControllerFrame)firstFrame).ControllerName;
                    var frames         = frameGroup.Value.Cast <ControllerFrame>();

                    var controller = new SimpleJSON.JSONClass();
                    controller["Controller"] = controllerName;

                    controller["X"]    = new SimpleJSON.JSONArray();
                    controller["Y"]    = new SimpleJSON.JSONArray();
                    controller["Z"]    = new SimpleJSON.JSONArray();
                    controller["RotX"] = new SimpleJSON.JSONArray();
                    controller["RotY"] = new SimpleJSON.JSONArray();
                    controller["RotZ"] = new SimpleJSON.JSONArray();
                    controller["RotW"] = new SimpleJSON.JSONArray();
                    foreach (var frame in frames)
                    {
                        string t  = ((frame.Number - 1) * frameDuration).ToString();
                        string ti = "0";
                        string to = "0";
                        string c  = "3";
                        if (frame.Position.HasValue)
                        {
                            var pos = frame.Position.Value;
                            foreach (var a in new string[] { "X", "Y", "Z" })
                            {
                                string value = null;
                                switch (a)
                                {
                                case "X": value = pos.x.ToString(); break;

                                case "Y": value = pos.y.ToString(); break;

                                case "Z": value = pos.z.ToString(); break;
                                }
                                if (value != null)
                                {
                                    var entry = new SimpleJSON.JSONClass();
                                    entry["v"]  = value;
                                    entry["t"]  = t;
                                    entry["ti"] = ti;
                                    entry["to"] = to;
                                    entry["c"]  = c;
                                    controller[a].Add(entry);
                                }
                            }
                        }
                        if (frame.Rotation.HasValue)
                        {
                            var rot = frame.Rotation.Value;
                            foreach (var a in new string[] { "RotX", "RotY", "RotZ", "RotW" })
                            {
                                string value = null;
                                switch (a)
                                {
                                case "RotX": value = rot.x.ToString(); break;

                                case "RotY": value = rot.y.ToString(); break;

                                case "RotZ": value = rot.z.ToString(); break;

                                case "RotW": value = rot.w.ToString(); break;
                                }
                                if (value != null)
                                {
                                    var entry = new SimpleJSON.JSONClass();
                                    entry["v"]  = value;
                                    entry["t"]  = t;
                                    entry["ti"] = ti;
                                    entry["to"] = to;
                                    entry["c"]  = c;
                                    controller[a].Add(entry);
                                }
                            }
                        }
                    }

                    animationClip["Controllers"].Add(controller);
                }
            }

            animation["Clips"].Add(animationClip);

            return(animation);
        }
예제 #4
0
        public static void ParsetAnimBoneSlot(ArmatureEditor armatureEditor, SimpleJSON.JSONArray animBonesSlots, DragonBoneData.AnimSubData[] animDatas)
        {
            for (int i = 0; i < animBonesSlots.Count; ++i)
            {
                SimpleJSON.JSONClass       boneSlotObj = animBonesSlots[i].AsObject;
                DragonBoneData.AnimSubData subData     = new DragonBoneData.AnimSubData();
                if (boneSlotObj.ContainKey("name"))
                {
                    subData.name = boneSlotObj["name"].ToString().Replace('/', '_');
                }
                if (boneSlotObj.ContainKey("slot"))
                {
                    subData.slot = boneSlotObj["slot"].ToString().Replace('/', '_');
                }
                if (boneSlotObj.ContainKey("scale"))
                {
                    subData.scale = boneSlotObj["scale"].AsFloat;
                }
                if (boneSlotObj.ContainKey("offset"))
                {
                    subData.offset = boneSlotObj["offset"].AsFloat;
                }
                if (boneSlotObj.ContainKey("frame"))
                {
                    SimpleJSON.JSONArray frames = boneSlotObj["frame"].AsArray;
                    subData.frameDatas = new DragonBoneData.AnimFrameData[frames.Count];
                    for (int j = 0; j < frames.Count; ++j)
                    {
                        SimpleJSON.JSONClass         frameObj  = frames[j].AsObject;
                        DragonBoneData.AnimFrameData frameData = new DragonBoneData.AnimFrameData();
                        if (frameObj.ContainKey("duration"))
                        {
                            frameData.duration = frameObj["duration"].AsInt;
                        }
                        if (frameData.duration == 0)
                        {
                            frameData.duration = 1;
                        }
                        if (frameObj.ContainKey("displayIndex"))
                        {
                            frameData.displayIndex = frameObj["displayIndex"].AsInt;
                        }
                        if (frameObj.ContainKey("z"))
                        {
                            frameData.z = -frameObj["z"].AsInt * armatureEditor.zoffset;
                        }
                        if (frameObj.ContainKey("tweenEasing") && frameObj["tweenEasing"].ToString() != "null")
                        {
                            frameData.tweenEasing = frameObj["tweenEasing"].AsFloat;
                        }
                        if (frameObj.ContainKey("curve"))
                        {
                            SimpleJSON.JSONArray curves = frameObj["curve"].AsArray;
                            frameData.curve = new float[4] {
                                curves[0].AsFloat, curves[1].AsFloat, curves[2].AsFloat, curves[3].AsFloat
                            };
                        }
                        if (frameObj.ContainKey("transform"))
                        {
                            SimpleJSON.JSONClass         transformObj = frameObj["transform"].AsObject;
                            DragonBoneData.TransformData transData    = new DragonBoneData.TransformData();
                            if (transformObj.ContainKey("x"))
                            {
                                transData.x = transformObj["x"].AsFloat * 0.01f;
                            }
                            if (transformObj.ContainKey("y"))
                            {
                                transData.y = -transformObj["y"].AsFloat * 0.01f;
                            }
                            if (transformObj.ContainKey("skX"))
                            {
                                transData.rotate = -transformObj["skX"].AsFloat;
                            }
                            if (transformObj.ContainKey("scX"))
                            {
                                transData.scx = transformObj["scX"].AsFloat;
                            }
                            if (transformObj.ContainKey("scY"))
                            {
                                transData.scy = transformObj["scY"].AsFloat;
                            }
                            frameData.transformData = transData;
                        }
                        if (frameObj.ContainKey("color"))
                        {
                            SimpleJSON.JSONClass     colorObj  = frameObj["color"].AsObject;
                            DragonBoneData.ColorData colorData = new DragonBoneData.ColorData();
                            if (colorObj.ContainKey("aM"))
                            {
                                colorData.aM = colorObj["aM"].AsFloat * 0.01f;
                            }
                            if (colorObj.ContainKey("a0"))
                            {
                                colorData.aM += colorObj["a0"].AsFloat / 255f;
                            }
                            if (colorObj.ContainKey("rM"))
                            {
                                colorData.rM = colorObj["rM"].AsFloat * 0.01f;
                            }
                            if (colorObj.ContainKey("r0"))
                            {
                                colorData.rM += colorObj["r0"].AsFloat / 255f;
                            }
                            if (colorObj.ContainKey("gM"))
                            {
                                colorData.gM = colorObj["gM"].AsFloat * 0.01f;
                            }
                            if (colorObj.ContainKey("g0"))
                            {
                                colorData.gM += colorObj["g0"].AsFloat / 255f;
                            }
                            if (colorObj.ContainKey("bM"))
                            {
                                colorData.bM = colorObj["bM"].AsFloat * 0.01f;
                            }
                            if (colorObj.ContainKey("b0"))
                            {
                                colorData.bM += colorObj["b0"].AsFloat / 255f;
                            }
                            frameData.color = colorData;
                        }

                        //ffd animation
                        //vertex offset
                        bool startFromY = false;
                        if (frameObj.ContainKey("offset"))
                        {
                            startFromY       = frameObj["offset"].AsInt % 2 != 0;                  //从Y开始
                            frameData.offset = frameObj["offset"].AsInt / 2;
                        }
                        if (frameObj.ContainKey("vertices"))                         //local vertex
                        {
                            SimpleJSON.JSONArray verticesObj = frameObj["vertices"].AsArray;
                            int index = 0;
                            int k     = 0;
                            if (startFromY)
                            {
                                frameData.vertices        = new Vector2[verticesObj.Count / 2 + 1];
                                frameData.vertices[index] = new Vector2(0, -verticesObj[k].AsFloat * 0.01f);
                                k = 1;
                                ++index;
                            }
                            else
                            {
                                frameData.vertices = new Vector2[verticesObj.Count / 2];
                            }
                            for (; k < verticesObj.Count && k + 1 < verticesObj.Count; k += 2)
                            {
                                frameData.vertices[index] = new Vector2(verticesObj[k].AsFloat * 0.01f, -verticesObj[k + 1].AsFloat * 0.01f);
                                ++index;
                            }
                            armatureEditor.ffdKV[subData.name] = true;
                        }
                        subData.frameDatas[j] = frameData;
                    }
                }
                animDatas[i] = subData;
            }
        }
 public SettingsController LoadFrom(SimpleJSON.JSONClass jsonClass)
 {
     _settings = jsonClass;
     return(this);
 }