///<summary> /// Create a child GameObject by name but only if it doesn't already exist ///</summary> private static GameObject _CreateChildGameObjectIfNotAlreadyCreated(GameObject aParent_gameobject, string desiredChildGameObjectName_string) { GameObject child_gameobject = SimpleGameManagerComponent._FindChildGameObjectWithName(aParent_gameobject.name, desiredChildGameObjectName_string); if (child_gameobject == null) { // child_gameobject = new GameObject(desiredChildGameObjectName_string); DontDestroyOnLoad(child_gameobject); child_gameobject.transform.parent = aParent_gameobject.transform; } return(child_gameobject); }
///<summary> /// Destroy Instance ///</summary> public void OnApplicationQuit() { // _Instance = null; //NOTE, ITS STILL SITTING IN HIERARCHY? //TODO, SHOULD IT DELETE FROM HIERARCHY? }