private void DrawTemplatesEditor() { EditorGUI.BeginChangeCheck(); DrawGlobalOptions(GotoUdonSettings.Instance); SimpleGUI.SectionSpacing(); #if GOTOUDON_SIMULATION_LEGACY List <PlayerTemplate> templates = GotoUdonSettings.Instance.playerTemplates; if (templates.Count == 0) { templates.Add(PlayerTemplate.CreateNewPlayer(true)); } GUILayout.Label("Players to create at startup:"); PlayerTemplate toRemove = null; foreach (var template in templates) { if (PlayerTemplateEditor.DrawPlayerTemplateWithRemoveButton(template)) { toRemove = template; } SimpleGUI.OptionSpacing(); } templates.Remove(toRemove); if (templates.Count == 0) { templates.Add(PlayerTemplate.CreateNewPlayer(true)); } SimpleGUI.ActionButton("Add another player", () => templates.Add(PlayerTemplate.CreateNewPlayer(templates.Count == 0))); SimpleGUI.SectionSpacing(); if (SimpleGUI.EndChangeCheck()) { EditorUtility.SetDirty(GotoUdonSettings.Instance); } SimpleGUI.InfoBox(true, "In play mode you will be able to control all created players here, or add more"); #endif }
private void OnGUI() { #if GOTOUDON_DEV DrawReleaseHelper(); #endif UpdaterEditor.Instance.DrawVersionInformation(); _scroll = GUILayout.BeginScrollView(_scroll, GUIStyle.none); if (!Application.isPlaying) { VRCSdkControlPanel.InitAccount(); } _settings.Init(); SimpleGUI.DrawFoldout(this, "Help", () => { SimpleGUI.InfoBox(true, "Here you can prepare profiles (vrchat --profile=x option) and launch them at once and connect to given world.\n" + "Each profile can be logged in to other vrchat account, allowing you for simple testing.\n" + "You can also disable some profiles, this will just simply ignore them when using button to start all clients.\n" + "Keeping instance might cause issues on restart with multiple clients, vrchat servers might still think you are trying to join twice."); }); EditorGUI.BeginChangeCheck(); SimpleGUI.DrawFoldout(this, "Advanced settings", () => { SimpleGUI.WarningBox(string.IsNullOrWhiteSpace(_settings.WorldId), "Missing world. Make sure your world have a vrc world descriptor and you are logged in to SDK."); SimpleGUI.InfoBox(string.IsNullOrWhiteSpace(_settings.UserId), "Login to SDK and User ID field will fill up itself"); _settings.userId = EditorGUILayout.TextField("User ID", _settings.userId); SimpleGUI.InfoBox(string.IsNullOrWhiteSpace(_settings.gamePath), "This should be automatically filled from sdk, but if its not, point it to your vrchat.exe"); _settings.gamePath = EditorGUILayout.TextField("Game path", _settings.gamePath); _settings.launchOptions = EditorGUILayout.TextField("Launch options", _settings.launchOptions); _settings.localLaunchOptions = EditorGUILayout.TextField("Local launch options", _settings.localLaunchOptions); // _settings.sendInvitesOnUpdate = EditorGUILayout.Toggle("Send invites on world update", _settings.sendInvitesOnUpdate); _settings.accessType = (ApiWorldInstance.AccessType)EditorGUILayout.EnumPopup("Access Type", _settings.accessType); _keepInstanceForce = EditorGUILayout.Toggle("Force keep instance ID", _keepInstanceForce); if (_keepInstanceForce) { _keepInstance = true; } GUILayout.BeginHorizontal(); GUILayout.Label("Same room restart wait time (s)", GUILayout.Width(200)); _settings.sameInstanceRestartDelay = EditorGUILayout.IntField(_settings.sameInstanceRestartDelay, GUILayout.Width(30)); GUILayout.EndHorizontal(); }); SimpleGUI.SectionSpacing(); DrawClientSection(); SimpleGUI.SectionSpacing(); if (SimpleGUI.EndChangeCheck()) { EditorUtility.SetDirty(_settings); EditorUtility.SetDirty(GotoUdonInternalState.Instance); } SimpleGUI.DrawFooterInformation(); GUILayout.EndScrollView(); }