static void Main(string[] args) { try { #region 1.0 普通的展示菜的方法 { Console.WriteLine($"{prefix}普通方法{prefix}"); NineFive.Model.Food.BeefFood beefFood = new NineFive.Model.Food.BeefFood(); beefFood.Show(); NineFive.Model.Food.FishFood fishFood = new NineFive.Model.Food.FishFood(); fishFood.Show(); NineFive.Model.Food.ChopFood chopFood = new NineFive.Model.Food.ChopFood(); chopFood.Show(); } #endregion #region 2.0 简单工厂点菜 { //简单工厂:如果要加一类修改case 条件,添加类别 //长处: 简单,有效,类型创建剥离出来了 //短处:添加或者删除类,需要变更DLL,还需要该case或者if 条件 Console.WriteLine($"{prefix}简单工厂{prefix}"); BaseFood beefFood = SimpleFoodFactory.Create(FoodType.Beef); beefFood.Show(); BaseFood fishFood = SimpleFoodFactory.Create(FoodType.Fish); fishFood.Show(); BaseFood chopFood = SimpleFoodFactory.Create(FoodType.Chop); chopFood.Show(); } #endregion #region 3.0 工厂方法 { Console.WriteLine($"{prefix}工厂方法{prefix}"); //工厂方法:如果要加一类,只需添加工厂就可以 //长处: 创建单一产品的时候只需结合反射和配置文件可以完美的实现对象的创建 //短处:增加和修改产品依然需要变更DLL文件 IFoodFactory beefFactory = new BeefFactory(); beefFactory.Create().Show(); IFoodFactory fishFactory = new FishFactory(); fishFactory.Create().Show(); IFoodFactory chopFactory = new ChopFactory(); chopFactory.Create().Show(); } #endregion #region 4.0 抽象工厂 { Console.WriteLine($"{prefix}抽象工厂{prefix}"); //抽象工厂:如果要加一类,只需添加工厂实现父类就可 //长处: 在创建多产品的时候非常适用 //短处:因为父类中有多产品,和父类耦合度过高 AbsFoodFactory sFactory = new SouthFoodFactory(); sFactory.CreateRice().Show(); sFactory.CreateSoup().Show(); sFactory.CreateBeef().Show(); sFactory.CreateFish().Show(); sFactory.CreateChop().Show(); AbsFoodFactory nFactory = new NorthFoodFactory(); nFactory.CreateRice().Show(); nFactory.CreateSoup().Show(); nFactory.CreateBeef().Show(); nFactory.CreateFish().Show(); nFactory.CreateChop().Show(); } #endregion #region 5.0 点菜系统 { bool isExist = true; OrderMenu.GetInstance(); while (isExist) { //1:显示菜单 OrderMenu.GetInstance().ShowMenu(); //2:等待用户输入要点的菜 string foods = Console.ReadLine(); if (foods.Trim().Length == 0) { //new OrderSystem.OrderMenu().ShowMenu(); continue; } //3:显示我点的菜名称 string[] strList = foods.Split(','); if (strList.Contains("0")) { isExist = false; continue; } List <int> foodIds = new List <int>(); foreach (var item in strList) { foodIds.Add(Convert.ToInt32(item)); } OrderMenu.GetInstance().AllFoods.Where(u => foodIds.Contains(u.Id)).OrderBy(u => u.Id).ToList().ForEach(u => { Console.WriteLine($"我点的菜是:{u.FoodName},描述:{u.Describe}"); }); } } #endregion #region 6.0 顾客点菜 { OrderMenu orderMenu = OrderMenu.GetInstance(); //1:创建客人 List <Customer> customers = new List <Customer>(); Customer aCustomer = new Customer("甲"); Customer bCustomer = new Customer("乙"); Customer cCustomer = new Customer("丙"); customers.Add(aCustomer); customers.Add(bCustomer); customers.Add(cCustomer); //2:客人开始点菜 Console.WriteLine($"{prefix}三个客人开始点菜了{prefix}"); //2.1 加载程序集,通过反射来加载菜的程序集 Assembly assembly = Assembly.Load("NineFive.Model"); //3:创建多线程 TaskFactory taskFactory = new TaskFactory(); List <Task> tasks = new List <Task>(); tasks.Add(taskFactory.StartNew(() => { //1:随机点3个菜 List <AbstractFood> foods = GetFoods(); foods.ForEach(u => { //通过反射来创建菜的对象 AbstractFood newFood = u.Clone() as AbstractFood; aCustomer.Foods.Add(newFood); }); //2:开始品菜 aCustomer.Foods.ForEach(u => { //装饰器模式实现 AbstractFood food = new BaseFoodDecorate(u); food = new BeforeCookDecorate(food); food = new AfterCookDecorate(food); //做菜 food.Cook(); //品尝 food.Taste(); //点评 food.Comment(); }); })); tasks.Add(taskFactory.StartNew(() => { //1:随机点3个菜 List <AbstractFood> foods = GetFoods(); foods.ForEach(u => { //通过反射来创建菜的对象 AbstractFood newFood = u.Clone() as AbstractFood; bCustomer.Foods.Add(newFood); }); //2:开始品菜 bCustomer.Foods.ForEach(u => { //做菜 u.Cook(); //品尝 u.Taste(); //点评 u.Comment(); }); })); tasks.Add(taskFactory.StartNew(() => { //1:随机点3个菜 List <AbstractFood> foods = GetFoods(); foods.ForEach(u => { //通过反射来创建菜的对象 AbstractFood newFood = u.Clone() as AbstractFood; cCustomer.Foods.Add(newFood); }); //2:开始品菜 cCustomer.Foods.ForEach(u => { //做菜 u.Cook(); //品尝 u.Taste(); //点评 u.Comment(); }); })); //4:三个客人都吃完了后,开始进行点评了 taskFactory.ContinueWhenAll(tasks.ToArray(), (ts) => { Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine("开始显示评选得分最高的菜"); customers.ForEach(u => { u.Foods.OrderByDescending(iu => iu.Score).ToList().ForEach(h => { Console.WriteLine($"{u.Name}:菜名:{h.FoodName},描述:{h.Describe},得分:{h.Score}"); }); }); }); } #endregion } catch (Exception ex) { Console.WriteLine($"异常信息:{ex.Message}"); } Console.ReadLine(); }
public static void Main(string[] args) { //单例模式 Console.WriteLine("---------Singleton----------"); var s1 = Singleton.GetSingleton(); var s2 = Singleton.GetSingleton(); Console.WriteLine(s1.GetHashCode()); Console.WriteLine(s2.GetHashCode()); //简单工厂模式 Console.WriteLine("---------SimpleFactory----------"); var f1 = SimpleFoodFactory.CreateFood("TomaoScrambledEggs"); f1.Print(); var f2 = SimpleFoodFactory.CreateFood("ShreddedPorkWithPotatoes"); f2.Print(); //工厂模式 Console.WriteLine("---------Factory----------"); Creator shreddedPorkWithPotatoesFactory = new ShreddedPorkWithPotatoesFactory(); Creator tomatoScrambledEggsFactory = new TomatoScrambledEggsFactory(); Creator minceMeatEggplantFactor = new MincedMeatEggplantFactory(); var tomatoScrambleEggs = tomatoScrambledEggsFactory.CreateFoodFactory(); tomatoScrambleEggs.Print(); var shreddedPorkWithPotatoes = shreddedPorkWithPotatoesFactory.CreateFoodFactory(); shreddedPorkWithPotatoes.Print(); var minceMeatEggplant = minceMeatEggplantFactor.CreateFoodFactory(); minceMeatEggplant.Print(); //抽象工厂模式 Console.WriteLine("---------AbstractFactory----------"); AbstractFactory nanChangFactory = new NanChangFactory(); nanChangFactory.CreateYaBo().Print(); nanChangFactory.CreateYaJia().Print(); AbstractFactory shangHaiFactory = new ShangHaiFactory(); shangHaiFactory.CreateYaBo().Print(); shangHaiFactory.CreateYaJia().Print(); AbstractFactory huNanFactory = new HuNanFactory(); huNanFactory.CreateYaBo().Print(); huNanFactory.CreateYaJia().Print(); //建造者模式 Console.WriteLine("---------Builder_Patterns----------"); var director = new Director(); Builder b1 = new BuildFirst(); Builder b2 = new BuildSecond(); director.Construct(b1); var c1 = b1.GetComputer(); c1.Show(); director.Construct(b2); var c2 = b2.GetComputer(); c2.Show(); //原型模式 Console.WriteLine("---------Prototype_Patterns----------"); MonkeyKingPrototype prototype = new ConcretePrototype("pipixiong"); MonkeyKingPrototype cloneMonkeyKingPrototype = prototype.Clone() as ConcretePrototype; Console.WriteLine("1:" + cloneMonkeyKingPrototype?.Id); MonkeyKingPrototype clonePrototype = prototype.Clone() as ConcretePrototype; Console.WriteLine("2:" + cloneMonkeyKingPrototype?.Id); //适配器模式 Console.WriteLine("---------Adapter_Patterns----------"); ThreeHole threeHole = new PowerAdapter(); threeHole.Request(); //桥接模式 Console.WriteLine("---------Bridge_Patterns----------"); RemoteControl remoteControl = new ConcreteRemote(); remoteControl.Implementor = new XiaoMi(); remoteControl.On(); remoteControl.Off(); remoteControl.SetChannel(); remoteControl.Implementor = new Samsung(); remoteControl.On(); remoteControl.Off(); remoteControl.SetChannel(); //装饰者模式 Console.WriteLine("---------Decorator_Patterns----------"); Phone phone = new ApplePhone(); Decorator stickerDecorator = new Sticker(phone); stickerDecorator.Print(); Console.WriteLine("---------"); Decorator accessoriesDecorator = new Accessories(phone); accessoriesDecorator.Print(); Console.WriteLine("---------"); var sticker = new Sticker(phone); var accessories = new Accessories(sticker); accessories.Print(); //组合模式 Console.WriteLine("---------Composite_Patterns----------"); var complexGraphics = new ComplexGraphics("一个复杂图形和两条线段组成的复杂图形"); complexGraphics.Add(new Line("线A")); var complexGraphicsCG = new ComplexGraphics("一个圆和一条线组成的复杂图形"); complexGraphicsCG.Add(new Circle("圆")); complexGraphicsCG.Add(new Line("线B")); complexGraphics.Add(complexGraphicsCG); var line = new Line("线C"); complexGraphics.Add(line); Console.WriteLine("复杂图形的绘制如下:"); Console.WriteLine("---------------------"); complexGraphics.Draw(); Console.WriteLine("复杂图形绘制完成"); Console.WriteLine("---------------------"); complexGraphics.Remove(line); Console.WriteLine("移除线段C后,复杂图形的绘制如下:"); Console.WriteLine("---------------------"); complexGraphics.Draw(); Console.WriteLine("复杂图形绘制完成"); Console.WriteLine("---------------------"); //外观模式 Console.WriteLine("---------Facade_Patterns----------"); var facade = new RegistrationFacade(); if (facade.RegisterCourse("设计模式", "pomelo")) { Console.WriteLine("选课成功"); } else { Console.WriteLine("选课失败"); } //享元模式 Console.WriteLine("---------Flyweight_Patterns----------"); var externalstate = 10; var factory = new FlyweightFactory(); var flyweightA = factory.GetfFlyweight("A"); flyweightA?.Operation(externalstate); var flyweightB = factory.GetfFlyweight("B"); flyweightB?.Operation(externalstate); var flyweightC = factory.GetfFlyweight("C"); flyweightC?.Operation(externalstate); var flyweightD = factory.GetfFlyweight("D"); if (flyweightD != null) { flyweightD.Operation(externalstate); } else { Console.WriteLine("驻留池中不存在字符串D"); // 这时候就需要创建一个对象并放入驻留池中 var d = new ConcreteFlyweight("D"); factory.Flyweights.Add("D", d); } //代理模式 Console.WriteLine("---------Proxy_Patterns----------"); Person proxy = new Friend(); proxy.BuyProduct(); //模板方法 Console.WriteLine("---------Template_Patterns----------"); var spinach = new Spinach(); spinach.cookVegetable(); //命令模式 Console.WriteLine("---------Command_Patterns----------"); var receiver = new Receiver(); Command command = new ConcreteCommand(receiver); var invoke = new Invoke(command); invoke.ExecuteCommand(); //迭代器模式 Console.WriteLine("---------Iterator_Patterns----------"); IListCollection list = new ConcreteList(); var terator = list.GetITerator(); while (terator.MoveNext()) { var i = (int)terator.GetCurrent(); Console.WriteLine(i.ToString()); terator.Next(); } //观察者模式 Console.WriteLine("---------Observer_Patterns----------"); TenXun tenXun = new TenXunGame("LOL", "游戏需要更新"); tenXun.AddObserver(new Subscriber("pomelo")); tenXun.AddObserver(new Subscriber("yuuko")); tenXun.Update(); //中介者模式 Console.WriteLine("---------Mediator_Patterns----------"); AbstractCardPartner a = new ParterA(); AbstractCardPartner b = new ParterB(); a.MoneyCount = 20; b.MoneyCount = 20; AbstractMediator mediator = new MediatorPater(a, b); a.ChangCount(5, mediator); Console.WriteLine("A现在的钱是:{0}", a.MoneyCount); Console.WriteLine("B现在的钱是:{0}", b.MoneyCount); b.ChangCount(10, mediator); Console.WriteLine("A现在的钱是:{0}", a.MoneyCount); Console.WriteLine("B现在的钱是:{0}", b.MoneyCount); //状态者模式 Console.WriteLine("---------state_Patterns----------"); var account = new Account("pomelo"); account.Deposit(1000); account.Deposit(200); account.Deposit(600); account.PayInterest(); account.Withdraw(2000); account.Withdraw(500); //策略者模式 Console.WriteLine("---------stragety_Patterns----------"); var operation = new InterestOperation(new PersonalTaxStrategy()); Console.WriteLine("个人支付的税为:{0}", operation.GetTax(5000.00)); operation = new InterestOperation(new EnterpriseTaxStrategy()); Console.WriteLine("企业支付的税为:{0}", operation.GetTax(50000.00)); //责任链模式 Console.WriteLine("---------Responsibility_Patterns----------"); var purchaseRequest = new PurchaseRequest(4000, "phone"); var softPurchaseRequest = new PurchaseRequest(10000, "vs"); var computeRequest = new PurchaseRequest(40000, "computer"); Approver manager = new Manager("pomelo"); Approver vp = new VicePresident("yuuko"); Approver pre = new President("jesse"); manager.NextApprover = vp; vp.NextApprover = pre; manager.ProcessRequest(purchaseRequest); manager.ProcessRequest(softPurchaseRequest); manager.ProcessRequest(computeRequest); //访问者模式 Console.WriteLine("---------Vistor_Patterns----------"); var objectStructure = new ObjectStructure(); foreach (Element e in objectStructure.Elements) { e.Accept(new ConcreteVistor()); } //备忘录模式 Console.WriteLine("---------Memento_Patterns----------"); var persons = new List <ContactPerson> { new ContactPerson { Name = "Pomelo", MobileNum = "123445" }, new ContactPerson { Name = "Yuuko", MobileNum = "234565" }, new ContactPerson { Name = "Jeese ", MobileNum = "231455" } }; var mobileOwner = new MobileOwner(persons); mobileOwner.Show(); var caretaker = new Caretaker(); caretaker.ContactMementoDic.Add(DateTime.Now.ToString(CultureInfo.InvariantCulture), mobileOwner.CreateContactMemento()); Console.WriteLine("----移除最后一个联系人--------"); mobileOwner.ContactPersons.RemoveAt(2); mobileOwner.Show(); Thread.Sleep(1000); caretaker.ContactMementoDic.Add(DateTime.Now.ToString(CultureInfo.InvariantCulture), mobileOwner.CreateContactMemento()); Console.WriteLine("-------恢复联系人列表,请从以下列表选择恢复的日期------"); var keyCollection = caretaker.ContactMementoDic.Keys; foreach (var k in keyCollection) { Console.WriteLine("Key = {0}", k); } while (true) { Console.Write("请输入数字,按窗口的关闭键退出:"); var index = -1; try { index = int.Parse(Console.ReadLine()); } catch { Console.WriteLine("输入的格式错误"); continue; } if (index < keyCollection.Count && caretaker.ContactMementoDic.TryGetValue(keyCollection.ElementAt(index), out var contactMentor)) { mobileOwner.RestoreMemento(contactMentor); mobileOwner.Show(); } else { Console.WriteLine("输入的索引大于集合长度!"); } } }