public void SetOverHeatFactor(float factor, bool noStay) { if (noStay) { _StayCounter.Complete(); } OverHeatFactor = factor; }
public void OpReset() { _FireCounter.Complete(); Health.Cur = Health.Max; }
public void SetOverHeatFactor(float factor, bool noStay) { if (noStay) { _StayCounter.Complete(); } OverHeatFactor = factor; }
public void OpReset() { _FireCounter.Complete(); Health.Cur = Health.Max; }