private void Update() { Update(() => Power != Card.Power, () => { Power = Card.Power; BasePower = Card.BasePower; }); Update(() => Toughness != Card.Toughness, () => { Toughness = Card.Toughness; BaseToughness = Card.BaseToughness; }); Update(() => IsVisibleInUi != Card.IsVisibleInUi, () => IsVisibleInUi = Card.IsVisibleInUi); Update(() => !Colors.SequenceEqual(Card.Colors), () => Colors = Card.Colors); Update(() => Counters != Card.Counters, () => Counters = Card.Counters); Update(() => Level != Card.Level, () => Level = Card.Level); Update(() => Type != Card.Type, () => Type = Card.Type); Update(() => Damage != Card.Damage, () => Damage = Card.Damage); Update(() => IsTapped != Card.IsTapped, () => IsTapped = Card.IsTapped); Update(() => Loyality != Card.Loyality, () => Loyality = Card.Loyality); var simpleAbilities = GetSimpleAbilities(); Update(() => !SimpleAbilities.SequenceEqual(simpleAbilities), () => SimpleAbilities = simpleAbilities); Update(() => HasSummoningSickness != (Card.HasSummoningSickness && Card.Is().Creature&& !Card.Has().Haste), () => HasSummoningSickness = Card.HasSummoningSickness && Card.Is().Creature&& !Card.Has().Haste); }
public override void Apply(SimpleAbilities abilities) { _modifier = new AddToList <Static>(_staticAbility); _modifier.Initialize(ChangeTracker); _abilities = abilities; _abilities.AddModifier(_modifier); }
public override void Apply(SimpleAbilities abilities) { _modifier = new RemoveFromList <Static>(_simpleAbility); _modifier.Initialize(ChangeTracker); abilities.AddModifier(_modifier); _simpleAbilties = abilities; }
public override void Apply(SimpleAbilities abilities) { if (!_simple) { return; } _simpleAbilties = abilities; _simpleAbilitiesModifier = new SetList <Static>( new List <Static>()); _simpleAbilitiesModifier.Initialize(ChangeTracker); _simpleAbilties.AddModifier(_simpleAbilitiesModifier); }
public override void Apply(SimpleAbilities abilities) { abilities.Disable(_simpleAbility); _simpleAbilties = abilities; }
public override void Apply(SimpleAbilities abilities) { abilities.Disable(); _simpleAbilties = abilities; }
public override void Apply(SimpleAbilities abilities) { _abilities = abilities; _removed.Value = _abilities.Remove(_staticAbility); }
public override void Apply(SimpleAbilities abilities) { _abilities = abilities; _abilities.Add(_staticAbility); }
public override void Apply(SimpleAbilities abilities) { _abilities = abilities; _removed.Value = _abilities.Remove(_staticAbility); }
public override void Apply(SimpleAbilities abilities) { _abilities = abilities; _abilities.Add(_staticAbility); }