public void SimpleAABBTree_TreeRayHitDetection_CheckCountIsAmount() { SimpleAABBTree myTree = new SimpleAABBTree(); var myEntity = new SimpleAABBTreeStaticOBJ(new BoundingBox(new Vector3(0, 0, 0), new Vector3(1, 1, 1))); myTree.Insert(myEntity); myEntity = new SimpleAABBTreeStaticOBJ(new BoundingBox(new Vector3(0.5f, 0.5f, 0.5f), new Vector3(2, 2, 2))); myTree.Insert(myEntity); Ray aRay = new Ray(new Vector3(0, 0, 0), new Vector3(0, 1, 0)); RayCastHit <Object> myHit = myTree.Raycast <Object>(aRay); Assert.AreEqual(myHit.Count, 1); aRay = new Ray(new Vector3(0.5f, 0.5f, 0.5f), new Vector3(0, 1, 0)); myHit = myTree.Raycast <Object>(aRay); Assert.AreEqual(myHit.Count, 2); aRay = new Ray(new Vector3(0.5f, -1, 0.5f), new Vector3(0, 1, 0)); myHit = myTree.Raycast <Object>(aRay); Assert.AreEqual(myHit.Count, 2); aRay = new Ray(new Vector3(1.5f, 1.5f, 1.5f), new Vector3(0, 1, 0)); myHit = myTree.Raycast <Object>(aRay); Assert.AreEqual(myHit.Count, 1); }