/** チェック。 */ public static bool Check(Item a_from, Item a_to) { if (a_to == null) { UnityEngine.Debug.LogWarning("mismatch : null"); return(false); } bool t_result = true; t_result &= Simple.Check_Bool("value_bool", a_from.value_bool, a_to.value_bool); t_result &= Simple.Check_Sbyte("value_sbyte", a_from.value_sbyte, a_to.value_sbyte); t_result &= Simple.Check_Byte("value_byte", a_from.value_byte, a_to.value_byte); t_result &= Simple.Check_Short("value_short", a_from.value_short, a_to.value_short); t_result &= Simple.Check_Ushort("value_ushort", a_from.value_ushort, a_to.value_ushort); t_result &= Simple.Check_Int("value_int", a_from.value_int, a_to.value_int); t_result &= Simple.Check_Uint("value_uint", a_from.value_uint, a_to.value_uint); t_result &= Simple.Check_Long("value_long", a_from.value_long, a_to.value_long); t_result &= Simple.Check_Ulong("value_ulong", a_from.value_ulong, a_to.value_ulong); t_result &= Simple.Check_Char("value_char", a_from.value_char, a_to.value_char); t_result &= Simple.Check_Float("value_float", a_from.value_float, a_to.value_float); t_result &= Simple.Check_Double("value_double", a_from.value_double, a_to.value_double); t_result &= Simple.Check_Decimal("value_decimal", a_from.value_decimal, a_to.value_decimal); t_result &= Simple.Check_Decimal("value_decimal_min", a_from.value_decimal_min, a_to.value_decimal_min); return(t_result); }
/** チェック。 */ public static bool Check(Item a_from, Item a_to) { if (a_to == null) { UnityEngine.Debug.LogWarning("mismatch : null"); return(false); } bool t_result = true; t_result &= Simple.Check_Bool("value_bool", (bool)a_from.value_bool, (bool)a_to.value_bool); t_result &= Simple.Check_Ulong("value_sbyte", (ulong)(sbyte)a_from.value_sbyte, (ulong)a_to.value_sbyte); t_result &= Simple.Check_Ulong("value_byte", (ulong)(byte)a_from.value_byte, (ulong)a_to.value_byte); t_result &= Simple.Check_Ulong("value_short", (ulong)(short)a_from.value_short, (ulong)a_to.value_short); t_result &= Simple.Check_Ulong("value_ushort", (ulong)(ushort)a_from.value_ushort, (ulong)a_to.value_ushort); t_result &= Simple.Check_Ulong("value_int", (ulong)(int)a_from.value_int, (ulong)a_to.value_int); t_result &= Simple.Check_Ulong("value_uint", (ulong)(uint)a_from.value_uint, (ulong)a_to.value_uint); t_result &= Simple.Check_Ulong("value_long", (ulong)(long)a_from.value_long, (ulong)a_to.value_long); t_result &= Simple.Check_Ulong("value_ulong", (ulong)a_from.value_ulong, (ulong)a_to.value_ulong); t_result &= Simple.Check_Ulong("value_char", (ulong)(char)a_from.value_char, (ulong)a_to.value_char); t_result &= Simple.Check_Double("value_float", (double)(float)a_from.value_float, (double)a_to.value_float); t_result &= Simple.Check_Double("value_double", (double)a_from.value_double, (double)a_to.value_double); t_result &= Simple.Check_Decimal("value_decimal", (decimal)a_from.value_decimal, (decimal)a_to.value_decimal); //value_list t_result &= Simple.Check_Enumerator("value_list", (System.Collections.Generic.List <int>)a_from.value_list, (System.Collections.Generic.List <System.Object>)a_to.value_list, (string a_a_label, int a_a_index, in int a_a_from, in System.Object a_a_to) => { bool t_t_result = true; t_t_result &= Simple.Check_Int(a_a_label, a_a_from, (int)(ulong)a_a_to); return(t_t_result); });