/// Pauses the playback of active sound sources. /// /// @param %channels An optional word list of channel indices or an empty /// string to pause sources on all channels. /// @param %pauseSet An optional SimSet which is filled with the paused /// sources. If not specified the global SFXPausedSet /// is used. /// /// @deprecated public static void sfxPause(List <int> channels = null, SimSet pauseSet = null) { // Did we get a set to populate? if (pauseSet == null) { pauseSet = SFXPausedSet; } SimSet SFXSourceSet = Sim.FindObjectByName <SimSet>("SFXSourceSet"); int count = SFXSourceSet.getCount(); for (uint i = 0; i < count; i++) { SFXSource source = SFXSourceSet.getObject(i).As <SFXSource>(); int channel = sfxGroupToOldChannel(source.getGroup()); if (channels != null && !channels.Contains(channel)) { continue; } source.pause(); pauseSet.add(source); } }
public void create() { GuiTextEditCtrl MeshName = FOT("MeshName"); GuiCheckBoxCtrl MeshMissionBounds = FOT("MeshMissionBounds"); string name = MeshName.getText(); if (name == "" || Util.nameToID(name) > 0) { messageBox.MessageBoxOK("Error", "A NavMesh must have a unique name!"); return; } NavMesh mesh = "0"; SimSet MissionGroup = "MissionGroup"; if (MeshMissionBounds.isStateOn()) { if (!Util.isObject(MissionGroup)) { messageBox.MessageBoxOK("Error", "You must have a MissionGroup to use the mission bounds function."); return; } // Get maximum extents of all objects. string box = MissionBoundsExtents(MissionGroup); Point3F pos = Util.getBoxCenter(box.AsBox3F()); string scale = (Util.getWord(box, 3).AsInt() - Util.getWord(box, 0).AsInt()) / 2 + 5 + " " + (Util.getWord(box, 4).AsInt() - Util.getWord(box, 1).AsInt()) / 2 + 5 + " " + (Util.getWord(box, 5).AsInt() - Util.getWord(box, 2).AsInt()) / 2 + 5; var oc = new ObjectCreator("NavMesh", name); oc["position"] = pos; oc["scale"] = scale; mesh = oc.Create(); } else { GuiTextEditCtrl MeshPosition = FOT("MeshPosition"); GuiTextEditCtrl MeshScale = FOT("MeshScale"); var oc = new ObjectCreator("NavMesh", name); oc["position"] = MeshPosition.getText(); oc["scale"] = MeshScale.getText(); mesh = oc.Create(); } MissionGroup.add(mesh); NavEditorGui NavEditorGui = "NavEditorGui"; canvas Canvas = "Canvas"; NavEditorGui.selectObject(mesh); Canvas.popDialog(this); }
public void quit() { GuiEditorGui GuiEditorGui = "GuiEditorGui"; GuiEditorGui.GuiEditor GuiEditor = "GuiEditor"; SimSet GuiGroup = "GuiGroup"; GuiCanvas Canvas = "Canvas"; PostEffect MLAAFx = "MLAAFx"; this.close(); GuiGroup.add(GuiEditorGui); // we must not delete a window while in its event handler, or we foul the event dispatch mechanism this.schedule("10", "delete"); Canvas.setContent(GuiEditor["lastContent"]); bGlobal["$InGuiEditor"] = false; //Temp fix to disable MLAA when in GUI editor if (MLAAFx.isObject() && bGlobal["$MLAAFxGuiEditorTemp"]) { MLAAFx.isEnabled = true; bGlobal["$MLAAFxGuiEditorTemp"] = false; } }