void controller_SceneLoaded(SimScene scene) { var simScene = scene.getDefaultSubScene().getSimElementManager <SimulationScene>(); AllowPosing = simScene.AllowIK; ikScene = scene.getDefaultSubScene().getSimElementManager <BEPUikScene>(); togglePicking(); }
public virtual void createSceneView(SimScene scene) { Log.Info("Creating SceneView for {0}.", name); SimSubScene defaultScene = scene.getDefaultSubScene(); sceneView = window.createSceneView(defaultScene, name, cameraMover.Translation, cameraMover.LookAt, zIndexStart + zOffset++); sceneView.setDimensions(sceneViewportLocation.x, sceneViewportLocation.y, sceneViewportSize.Width, sceneViewportSize.Height); if (vpBackground != null) { vpBackground.setDimensions(sceneViewportLocation.x, sceneViewportLocation.y, sceneViewportSize.Width, sceneViewportSize.Height); } sceneView.BackgroundColor = backColor; sceneView.setNearClipDistance(1.0f); sceneView.setFarClipDistance(1000.0f); sceneView.FovY = fovY; sceneView.ClearEveryFrame = clearEveryFrame; sceneView.setRenderingMode(renderingMode); cameraMover.setCamera(new CameraPositioner(sceneView, MinNearDistance, NearPlaneWorld, NearFarLength)); sceneView.RenderingStarted += sceneView_RenderingStarted; sceneView.RenderingEnded += sceneView_RenderingEnded; sceneView.SchemeName = schemeName; if (CameraCreated != null) { CameraCreated.Invoke(this); } }
private void SceneController_OnSceneLoaded(SceneController controller, SimScene scene) { sceneViewController.createCameras(scene); lightManager.sceneLoaded(scene); //var vrFramework = scene.Scope.Resolve<OgreFramework>(); var subScene = scene.getDefaultSubScene(); var sceneManager = subScene.getSimElementManager <OgreSceneManager>(); //vrFramework.Init(OgrePlugin.Root.getSingleton(), sceneManager.SceneManager); }
private void createDebugVisualizers() { if (!firstShow && currentScene != null) { medicalController.OnLoopUpdate += MedicalController_OnLoopUpdate; foreach (DebugInterface debugInterface in pluginManager.DebugInterfaces) { debugInterface.createDebugInterface(pluginManager.RendererPlugin, currentScene.getDefaultSubScene()); } } }
public void sceneLoaded(SimScene scene) { SimSubScene subScene = scene.getDefaultSubScene(); if (subScene != null) { drawingSurface = rendererPlugin.createDebugDrawingSurface(name + "DebugSurface", subScene); drawingSurface.setDepthTesting(false); drawingSurface.setVisible(visible); } }
public void destroyScene() { if (scene != null) { foreach (DebugInterface debugInterface in controller.PluginManager.DebugInterfaces) { debugInterface.destroyDebugInterface(controller.PluginManager.RendererPlugin, scene.getDefaultSubScene()); } if (OnSceneUnloading != null) { OnSceneUnloading.Invoke(this, scene); } scene.Scope.Dispose(); scene.Dispose(); scene = null; if (OnSceneUnloaded != null) { OnSceneUnloaded.Invoke(this, null); } } }
public void sceneUnloading(SimScene scene) { SimSubScene subScene = scene.getDefaultSubScene(); if (subScene != null && manualObject != null) { OgreSceneManager sceneManager = subScene.getSimElementManager <OgreSceneManager>(); sceneManager.SceneManager.getRootSceneNode().removeChild(sceneNode); sceneNode.detachObject(manualObject); sceneManager.SceneManager.destroyManualObject(manualObject); sceneManager.SceneManager.destroySceneNode(sceneNode); manualObject = null; sceneNode = null; } }
public void sceneLoaded(SimScene scene) { if (!activeSceneLights.ContainsKey(scene)) { SimSubScene subScene = scene.getDefaultSubScene(); if (subScene.hasSimElementManagerType(typeof(OgreSceneManager))) { OgreSceneManager sceneManager = subScene.getSimElementManager <OgreSceneManager>(); Light light = sceneManager.SceneManager.createLight("CameraLight"); LightMover lightMover = new LightMover(light); sceneManager.SceneManager.addSceneListener(lightMover); activeSceneLights.Add(scene, lightMover); } } }
internal void destroyCamera(SimScene scene) { if (cameraPositioner != null) { SimSubScene defaultScene = scene.getDefaultSubScene(); OgreSceneManager sceneManager = defaultScene.getSimElementManager <OgreSceneManager>(); renderTexture.destroyViewport(vp); vp = null; node.detachObject(camera); sceneManager.SceneManager.destroyCamera(camera); sceneManager.SceneManager.destroySceneNode(node); cameraPositioner = null; } }
/// <summary> /// Create a model. /// </summary> /// <param name="meshName">The name of the mesh to load.</param> /// <param name="scene">The scene to load the mesh into.</param> public void createModel(String meshName, SimScene scene) { entityDefintion.MeshName = meshName; currentSimObject = simObjectDefinition.register(scene.getDefaultSubScene()); Stopwatch sw = new Stopwatch(); sw.Start(); scene.buildScene(SceneBuildOptions.None); sw.Stop(); Log.Info("Scene loaded in {0} ms.", sw.ElapsedMilliseconds); entity = ((SceneNodeElement)currentSimObject.getElement("EntityNode")).getNodeObject("Entity") as Entity; readModelInfo(); entity.setDisplaySkeleton(showSkeleton); selectableModel.ModelObject = currentSimObject; controller.ObjectMover.clearMovableObjects(); controller.ObjectMover.addMovableObject("model", selectableModel); }
public void sceneLoaded(SimScene scene) { SimSubScene subScene = scene.getDefaultSubScene(); if (subScene != null) { OgreSceneManager sceneManager = subScene.getSimElementManager <OgreSceneManager>(); manualObject = sceneManager.SceneManager.createManualObject(name + "__MeasurementManualObject"); manualObject.setRenderQueueGroup(95); manualObject.RedrawRequired += manualObject_RedrawRequired; sceneNode = sceneManager.SceneManager.createSceneNode(name + "__MeasurementManualObjectSceneNode"); sceneNode.attachObject(manualObject); sceneNode.setVisible(visible); sceneNode.setPosition(origin); sceneManager.SceneManager.getRootSceneNode().addChild(sceneNode); redraw(); } }
public void sceneLoaded(SimScene scene) { destroyMenu(); SimulationScene simScene = scene.getDefaultSubScene().getSimElementManager <SimulationScene>(); presetWindows = simScene.WindowPresets; windowMenu = Gui.Instance.createWidgetT("PopupMenu", "PopupMenu", 0, 0, 1000, 1000, Align.Default, "Overlapped", "LayerMenu") as PopupMenu; windowMenu.Visible = false; foreach (SceneViewWindowPresetSet preset in presetWindows.PresetSets) { MenuItem item = windowMenu.addItem(preset.Name, MenuItemType.Normal); item.UserObject = preset.Name; item.MouseButtonClick += item_MouseButtonClick; } windowMenu.Closed += new MyGUIEvent(windowMenu_Closed); }
public void sceneUnloading(SimScene scene) { if (scene != null && activeSceneLights.ContainsKey(scene)) { SimSubScene subScene = scene.getDefaultSubScene(); if (subScene.hasSimElementManagerType(typeof(OgreSceneManager))) { LightMover lightMover = activeSceneLights[scene]; OgreSceneManager sceneManager = subScene.getSimElementManager <OgreSceneManager>(); sceneManager.SceneManager.destroyLight(lightMover.Light); sceneManager.SceneManager.removeSceneListener(lightMover); activeSceneLights.Remove(scene); } } }
public void createIkControls(SimScene scene) { if (!canConnectToScene()) { return; } var subScene = scene.getDefaultSubScene(); ikDebug = medicalController.PluginManager.RendererPlugin.createDebugDrawingSurface("KinectIKDebug", subScene); ikDebug.setVisible(debugVisible); hips = createKinectBone(JointType.SpineBase, "Pelvis", "Pelvis", null, scene, subScene); KinectIKBone hipsLeft = createKinectBone(JointType.HipRight, "Pelvis", "Pelvis", hips, new Vector3(15, 0, 0), scene, subScene); KinectIKBone hipsRight = createKinectBone(JointType.HipLeft, "Pelvis", "Pelvis", hips, new Vector3(-15, 0, 0), scene, subScene); KinectIKBone neck = createKinectBone(JointType.SpineShoulder, "UpperTSpineMover", "UpperTSpineMover", hips, scene, subScene); KinectIKBone leftShoulderSpine = createKinectBone(JointType.ShoulderRight, "UpperTSpineMover", "LeftScapula", neck, Vector3.Zero, scene, subScene, "SpineShoulder"); KinectIKBone rightShoulderSpine = createKinectBone(JointType.ShoulderLeft, "UpperTSpineMover", "RightScapula", neck, Vector3.Zero, scene, subScene, "SpineShoulder"); KinectIKBone skull = createKinectBone(JointType.Head, "CSpineMover", "CSpineMover", neck, scene, subScene); KinectIKBone leftKnee = createKinectBone(JointType.KneeRight, "LeftFemur", "LeftFemurTibiaJoint", hipsLeft, scene, subScene); KinectIKBone leftAnkle = createKinectBone(JointType.AnkleRight, "LeftTibia", "LeftTibiaFootBaseJoint", leftKnee, scene, subScene); KinectIKBone leftFoot = createKinectBone(JointType.FootRight, "LeftFootBase", "LeftFootBase", leftAnkle, new Vector3(0, -2, 5), scene, subScene); KinectIKBone rightKnee = createKinectBone(JointType.KneeLeft, "RightFemur", "RightFemurTibiaJoint", hipsRight, scene, subScene); KinectIKBone rightAnkle = createKinectBone(JointType.AnkleLeft, "RightTibia", "RightTibiaFootBaseJoint", rightKnee, scene, subScene); KinectIKBone rightFoot = createKinectBone(JointType.FootLeft, "RightFootBase", "RightFootBase", rightAnkle, new Vector3(0, -2, 5), scene, subScene); KinectIKBone leftShoulder = createKinectBone(JointType.ShoulderRight, "LeftScapula", "LeftScapula", neck, scene, subScene); KinectIKBone leftElbow = createKinectBone(JointType.ElbowRight, "LeftHumerus", "LeftHumerusUlnaJoint", leftShoulder, scene, subScene); KinectIKBone leftWrist = createKinectBone(JointType.WristRight, "LeftUlna", "LeftRadiusHandBaseJoint", leftElbow, scene, subScene); KinectIKBone leftThumb = createKinectBone(JointType.ThumbRight, "LeftHandBase", "LeftHandBase", leftWrist, new Vector3(10, 0, 0), scene, subScene); KinectIKBone leftHand = createKinectBone(JointType.HandRight, "LeftHandBase", "LeftHandBase", leftWrist, new Vector3(0, -15, 2), scene, subScene); KinectIKBone rightShoulder = createKinectBone(JointType.ShoulderLeft, "RightScapula", "RightScapula", neck, scene, subScene); KinectIKBone rightElbow = createKinectBone(JointType.ElbowLeft, "RightHumerus", "RightHumerusUlnaJoint", rightShoulder, scene, subScene); KinectIKBone rightWrist = createKinectBone(JointType.WristLeft, "RightUlna", "RightRadiusHandBaseJoint", rightElbow, scene, subScene); KinectIKBone rightThumb = createKinectBone(JointType.ThumbLeft, "RightHandBase", "RightHandBase", rightWrist, new Vector3(-10, 0, 0), scene, subScene); KinectIKBone rightHand = createKinectBone(JointType.HandLeft, "RightHandBase", "RightHandBase", rightWrist, new Vector3(0, -15, 2), scene, subScene); face = createKinectFace("CSpineMover", "CSpineMover", skull, Vector3.Forward * 20, scene, subScene); face.JawTracking = jawTracking; }
internal void createCamera(SimScene scene, FeedbackCameraPositioner cameraPositioner) { this.cameraPositioner = cameraPositioner; SimSubScene defaultScene = scene.getDefaultSubScene(); OgreSceneManager sceneManager = defaultScene.getSimElementManager <OgreSceneManager>(); camera = sceneManager.SceneManager.createCamera("VirtualTexturing.FeedbackBufferCamera" + id); camera.setNearClipDistance(1.0f); camera.setAutoAspectRatio(true); camera.setFOVy(new Degree(10.0f)); node = sceneManager.SceneManager.createSceneNode("VirtualTexturing.FeedbackBufferCameraNode" + id); node.attachObject(camera); vp = renderTexture.addViewport(camera); vp.setMaterialScheme(Scheme); vp.setVisibilityMask(visibilityMask); vp.setBackgroundColor(new Engine.Color(0.0f, 0.0f, 0.0f, 1.0f)); vp.clear(); }
/// <summary> /// Load the scene in the given ScenePackage. /// </summary> /// <param name="scenePackage">The ScenePackage to load.</param> public IEnumerable <SceneBuildStatus> loadSceneCo(ScenePackage scenePackage, SceneBuildOptions options = SceneBuildOptions.SingleUseDefinitions) { this.scenePackage = scenePackage; yield return(new SceneBuildStatus() { Message = "Setting up Resources" }); sceneResourceManager.changeResourcesToMatch(scenePackage.ResourceManager); sceneResourceManager.initializeResources(); scene = scenePackage.SceneDefinition.createScene(); scene.Scope = pluginManager.GlobalScope.ServiceProvider.CreateScope(); if (OnSceneLoading != null) { OnSceneLoading.Invoke(this, scene); } currentSimObjects = scenePackage.SimObjectManagerDefinition.createSimObjectManager(scene.getDefaultSubScene()); if (dynamicMode) { foreach (var status in scene.buildSceneStatus(options)) { yield return(status); } } else { scene.buildStaticScene(); } if (OnSceneLoaded != null) { OnSceneLoaded.Invoke(this, scene); } foreach (DebugInterface debugInterface in pluginManager.DebugInterfaces) { debugInterface.createDebugInterface(pluginManager.RendererPlugin, scene.getDefaultSubScene()); } }
void sceneUnloading(SimScene scene) { currentScene = null; if (!firstShow) { foreach (DebugInterface debugInterface in pluginManager.DebugInterfaces) { debugInterface.destroyDebugInterface(pluginManager.RendererPlugin, scene.getDefaultSubScene()); } } }
private void createDebugVisualizers() { if (!firstShow && currentScene != null) { foreach (DebugInterface debugInterface in pluginManager.DebugInterfaces) { debugInterface.createDebugInterface(pluginManager.RendererPlugin, currentScene.getDefaultSubScene()); } } }
void standaloneController_SceneLoaded(SimScene scene) { this.scene = scene; this.subScene = scene.getDefaultSubScene(); }
public void sceneChanged(SimScene scene) { bulletScene = scene.getDefaultSubScene().getSimElementManager <BulletScene>(); }
/// <summary> /// Callback for when the scene is loading. Will create all instances /// and add them to their selectables. /// </summary> /// <param name="controller"></param> /// <param name="scene"></param> private void SceneController_OnSceneLoading(SceneController controller, SimScene scene) { this.subScene = scene.getDefaultSubScene(); simObjectManager = simObjectManagerDefiniton.createSimObjectManager(scene.getDefaultSubScene()); }
/// <summary> /// Load the scene in the given ScenePackage. /// </summary> /// <param name="scenePackage">The ScenePackage to load.</param> public IEnumerable <SceneBuildStatus> loadScene(ScenePackage scenePackage, SceneBuildOptions options) { currentScenePackage = scenePackage; yield return(new SceneBuildStatus() { Message = "Setting up Resources" }); sceneResourceManager.changeResourcesToMatch(scenePackage.ResourceManager); sceneResourceManager.initializeResources(); currentScene = scenePackage.SceneDefinition.createScene(); if (OnSceneLoading != null) { OnSceneLoading.Invoke(this, currentScene); } currentSimObjects = scenePackage.SimObjectManagerDefinition.createSimObjectManager(currentScene.getDefaultSubScene()); foreach (var status in currentScene.buildSceneStatus(options)) { yield return(status); } if (OnSceneLoaded != null) { OnSceneLoaded.Invoke(this, currentScene); } }
void sceneController_OnSceneLoaded(SceneController controller, SimScene scene) { debugSurface = renderer.createDebugDrawingSurface("EditInterfaceRenderer", scene.getDefaultSubScene()); if (debugSurface != null) { debugSurface.moveOrigin(currentOrigin); debugSurface.setOrientation(currentRotation); } }
void standaloneController_SceneUnloading(SimScene scene) { medicalController.OnLoopUpdate -= MedicalController_OnLoopUpdate; currentScene = null; if (!firstShow) { foreach (DebugInterface debugInterface in pluginManager.DebugInterfaces) { debugInterface.destroyDebugInterface(pluginManager.RendererPlugin, scene.getDefaultSubScene()); } } }
public void createDebugObjects(SimScene scene) { debugDrawer = medicalController.PluginManager.RendererPlugin.createDebugDrawingSurface("KinectDebug", scene.getDefaultSubScene()); }
public void createScene() { scene = sceneDefinition.createScene(); scene.Scope = pluginManager.GlobalScope.ServiceProvider.CreateScope(); //Disposed in destroyscene if (OnSceneLoading != null) { OnSceneLoading.Invoke(this, scene); } createSimObjects(); if (OnSceneLoaded != null) { OnSceneLoaded.Invoke(this, scene); } foreach (DebugInterface debugInterface in controller.PluginManager.DebugInterfaces) { debugInterface.createDebugInterface(controller.PluginManager.RendererPlugin, scene.getDefaultSubScene()); } }