예제 #1
0
        public virtual void selectAllInClassList(string state)
        {
            GuiStackControl classList = findObjectByInternalName("classList", true);

            for (uint i = 0; i < classList.getCount(); i++)
            {
                SimObject ctrl = classList.getObject(i);
                if (ctrl.call("getValue") == state)
                {
                    ctrl.call("performClick");
                }
            }
        }
예제 #2
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            public void onFinishCreateObject(SimObject objId)
            {
                this.objectGroup.add(objId);

                if (objId.isMemberOfClass("SceneObject"))
                {
                    objId["position"] = this.getCreateObjectPosition();

                    //flush new position
                    objId.call("setTransform", objId.call("getTransform"));
                }

                this.onObjectCreated(objId);
            }
예제 #3
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        public override void onDeactivated()
        {
            ForestEditorGui.ForestEditorPropertiesWindow ForestEditorPropertiesWindow = "ForestEditorPropertiesWindow";
            ForestEditorGui.ForestEditorPalleteWindow    ForestEditorPalleteWindow    = "ForestEditorPalleteWindow";
            ForestEditorGui    ForestEditorGui   = "ForestEditorGui";
            PersistenceManager ForestDataManager = "ForestDataManager";

            //Copyright Winterleaf Entertainment L.L.C. 2013
            if (!this["isActive"].AsBool())
            {
                return;
            }
            this["isActive"] = false.AsString();
            //Copyright Winterleaf Entertainment L.L.C. 2013
            ForestEditorGui.setVisible(false);
            ForestEditorPalleteWindow.setVisible(false);
            ForestEditorPropertiesWindow.setVisible(false);

            SimObject tool = ForestEditorGui.getActiveTool();

            if (tool.isObject())
            {
                tool.call("onDeactivated");
            }

            // Also take this opportunity to save.
            ForestDataManager.saveDirty();

            this.map.pop();

            base.onDeactivated();
        }
            public void updateParticle(string propertyField, string value, bool isSlider, bool onMouseUp)
            {
                editor         Editor         = "Editor";
                ParticleEditor ParticleEditor = "ParticleEditor";

                this.setParticleDirty();
                SimObject particle = this.currParticle;

                SimObject last =
                    Editor.getUndoManager().getUndoAction((Editor.getUndoManager().getUndoCount() - 1));

                if ((isSlider) && (last["isSlider"].AsBool()) && (!last["onMouseUp"].AsBool()))
                {
                    last["field"]     = propertyField;
                    last["isSlider"]  = isSlider.AsString();
                    last["onMouseUp"] = onMouseUp.AsString();
                    last["newValue"]  = value;
                }
                else
                {
                    var action = ParticleEditor.createUndo <ParticleEditorUndo.ActionUpdateActiveParticle>("Update Active Particle");
                    action["particle"]  = particle;
                    action["field"]     = propertyField;
                    action["isSlider"]  = isSlider.AsString();
                    action["onMouseUp"] = onMouseUp.AsString();
                    action["newValue"]  = value;
                    action["oldValue"]  = particle.getFieldValue(propertyField, -1);

                    ParticleEditor.submitUndo(action);
                }

                particle.setFieldValue(propertyField, value, -1);
                particle.call("reload");
            }
예제 #5
0
            public void updateEmitter(string propertyField, string value, bool isSlider, bool onMouseUp)
            {
                ParticleEditor ParticleEditor = "ParticleEditor";
                editor         Editor         = "Editor";

                this.setEmitterDirty();

                SimObject emitter = this.currEmitter;

                SimObject last = Editor.getUndoManager().getUndoAction((Editor.getUndoManager().getUndoCount() - 1));

                if ((isSlider) && (last["isSlider"]).AsBool() && (!last["onMouseUp"].AsBool()))
                {
                    last["field"]     = propertyField;
                    last["isSlider"]  = isSlider.AsString();
                    last["onMouseUp"] = onMouseUp.AsString();
                    last["newValue"]  = value;
                }
                else
                {
                    ParticleEditorUndo.ActionUpdateActiveEmitter action = ParticleEditor.createUndo <ParticleEditorUndo.ActionUpdateActiveEmitter>("Update Active Emitter");
                    action["emitter"]   = emitter;
                    action["field"]     = propertyField;
                    action["isSlider"]  = isSlider.AsString();
                    action["onMouseUp"] = onMouseUp.AsString();
                    action["newValue"]  = value;
                    action["oldValue"]  = emitter.getFieldValue(propertyField, -1);

                    ParticleEditor.submitUndo(action);
                }

                emitter.setFieldValue(propertyField, value, -1);
                emitter.call("reload");
            }
        public void getAbsRotation()
        {
            EWorldEditor EWorldEditor = "EWorldEditor";

            GuiCheckBoxCtrl DoRotation  = this.FOT("DoRotation");
            GuiCheckBoxCtrl RotRelative = this.FOT("RotRelative");
            GuiCheckBoxCtrl RotLocal    = this.FOT("RotLocal");
            GuiTextEditCtrl Bank        = this.FOT("Bank");
            GuiTextEditCtrl Pitch       = this.FOT("Pitch");
            GuiTextEditCtrl Heading     = this.FOT("Heading");

            int count = EWorldEditor.getSelectionSize();

            // If we have more than one SceneObject selected,
            // we must exit.
            SimObject obj = -1;

            for (int i = 0; i < count; i++)
            {
                SimObject test = EWorldEditor.getSelectedObject(i);
                if (test.isMemberOfClass("SceneObject"))
                {
                    if (obj != -1)
                    {
                        return;
                    }

                    obj = test;
                }
            }

            if (obj == -1)
            {
                // No SceneObjects selected
                return;
            }

            string rot = obj.call("getEulerRotation");

            Pitch.setText(Util.getWord(rot, 0));
            Bank.setText(Util.getWord(rot, 1));
            Heading.setText(Util.getWord(rot, 2));

            // Turn off relative as we're populating absolute values.
            // Of course this means that we need to set local on.
            RotRelative.setValue("0");
            RotLocal.setValue("1");

            // Finally, set the Rotation check box as active.  The user
            // likely wants this if they're getting the position.
            DoRotation.setValue("1");
        }
예제 #7
0
        public string GetTooltipWorldEditorSelection(SimObject obj)
        {
            string text = "Objects: " + obj.call("getCount");

            if (!obj.getCanSave())
            {
                text = text + '\n' + "Persistent: No";
            }
            else
            {
                text = text + '\n' + "Persistent: Yes";
            }

            return(text);
        }
예제 #8
0
        public virtual void scanGroup(SimGroup group, GuiPopUpMenuCtrl list, int indentLevel)
        {
            // Create a display name for the group.
            string text = group.getName();

            if (text == "")
            {
                text = group.getClassName();
            }

            string internalName = group.getInternalName();

            if (internalName != "")
            {
                text = text + "[" + internalName + "]";
            }

            // Indent the name according to the depth in the hierarchy.

            if (indentLevel > 0)
            {
                text = Util.strrepeat(" ", indentLevel, "") + text;
            }

            // Add it to the list.

            list.add(text, group.getId());

            // Recurse into SimSets with at least one child.

            for (uint i = 0; i < group.getCount(); i++)
            {
                SimObject obj = group.getObject(i);
                if (!obj.isMemberOfClass("SimSet") || obj.call("getCount").AsInt() == 0)
                {
                    continue;
                }

                scanGroup(obj.GetID(), list, indentLevel + 1);
            }
        }
            public void loadNewParticle(SimObject particle)
            {
                GuiPopUpMenuCtrl PEP_ParticleSelector = "PEP_ParticleSelector";
                ParticleData     PE_ParticleEditor_NotDirtyParticle = "PE_ParticleEditor_NotDirtyParticle";

                if (particle.isObject())
                {
                    particle = particle.getId().AsString();
                }
                else
                {
                    particle = PEP_ParticleSelector.getSelected().AsString();
                }

                this.currParticle = particle;

                particle.call("reload");

                PE_ParticleEditor_NotDirtyParticle.assignFieldsFrom(particle);
                PE_ParticleEditor_NotDirtyParticle["originalName"] = particle.getName();

                this.guiSync();
                this.setParticleNotDirty();
            }
예제 #10
0
        public override void onActivated()
        {
            EditorGui       EditorGui       = "EditorGui";
            ForestEditorGui ForestEditorGui = "ForestEditorGui";

            ForestEditorGui.ForestEditorPropertiesWindow ForestEditorPropertiesWindow = "ForestEditorPropertiesWindow";
            ForestEditorGui.ForestEditorPalleteWindow    ForestEditorPalleteWindow    = "ForestEditorPalleteWindow";
            ForestEditorGui.ForestEditMeshTree           ForestEditMeshTree           = "ForestEditMeshTree";
            ForestEditorGui.ForestEditBrushTree          ForestEditBrushTree          = "ForestEditBrushTree";
            ForestEditorGui.ForestEditTabBook            ForestEditTabBook            = "ForestEditTabBook";
            SimGroup     ForestBrushGroup   = "ForestBrushGroup";
            SimSet       ForestItemDataSet  = "ForestItemDataSet";
            SimSet       ForestTools        = "ForestTools";
            GizmoProfile GlobalGizmoProfile = "GlobalGizmoProfile";

            GuiBitmapButtonCtrl ForestEditorPaintModeBtn         = "ForestEditorPaintModeBtn";
            GuiBitmapButtonCtrl ForestEditorSelectModeBtn        = "ForestEditorSelectModeBtn";
            GuiBitmapButtonCtrl ForestEditorMoveModeBtn          = "ForestEditorMoveModeBtn";
            GuiBitmapButtonCtrl ForestEditorRotateModeBtn        = "ForestEditorRotateModeBtn";
            GuiBitmapButtonCtrl ForestEditorScaleModeBtn         = "ForestEditorScaleModeBtn";
            GuiBitmapButtonCtrl ForestEditorEraseModeBtn         = "ForestEditorEraseModeBtn";
            GuiBitmapButtonCtrl ForestEditorEraseSelectedModeBtn = "ForestEditorEraseSelectedModeBtn";
            GuiBitmapButtonCtrl ForestEditorDropToGroundModeBtn  = "ForestEditorDropToGroundModeBtn";

            ForestSelectionTool SelectionTool = ForestTools.FOF("SelectionTool");
            ForestBrushTool     BrushTool     = ForestTools.FOF("BrushTool");

            string mode;

            //Copyright Winterleaf Entertainment L.L.C. 2013
            this["isActive"] = true.AsString();
            //Copyright Winterleaf Entertainment L.L.C. 2013
            EditorGui.bringToFront(ForestEditorGui);
            ForestEditorGui.setVisible(true);
            ForestEditorPalleteWindow.setVisible(true);
            ForestEditorPropertiesWindow.setVisible(true);
            ForestEditorGui.makeFirstResponder(true);
            //ForestEditToolbar.setVisible( true );

            this.map.push();
            base.onActivated();

            ForestEditBrushTree.open(ForestBrushGroup);
            ForestEditMeshTree.open(ForestItemDataSet);

            // Open the Brush tab.
            ForestEditTabBook.selectPage(0);

            // Sync the pallete button state

            // And toolbar.
            SimObject tool = ForestEditorGui.getActiveTool();

            if (tool.isObject())
            {
                tool.call("onActivated");
            }

            if (!tool.isObject())
            {
                ForestEditorPaintModeBtn.performClick();

                if (ForestEditBrushTree.getItemCount() > 0)
                {
                    ForestEditBrushTree.selectItem(0, true);
                }
            }
            else if (tool == SelectionTool)
            {
                mode = GlobalGizmoProfile["mode"];
                switch (mode)
                {
                case "None":
                    ForestEditorSelectModeBtn.performClick();
                    break;

                case "Move":
                    ForestEditorMoveModeBtn.performClick();
                    break;

                case "Rotate":
                    ForestEditorRotateModeBtn.performClick();
                    break;

                case "Scale":
                    ForestEditorScaleModeBtn.performClick();
                    break;
                }
            }
            else if (tool == BrushTool)
            {
                mode = BrushTool["mode"];
                switch (mode)
                {
                case "Paint":
                    ForestEditorPaintModeBtn.performClick();
                    break;

                case "Erase":
                    ForestEditorEraseModeBtn.performClick();
                    break;

                case "EraseSelected":
                    ForestEditorEraseSelectedModeBtn.performClick();
                    break;

                case "DropToGround":
                    ForestEditorDropToGroundModeBtn.performClick();
                    break;
                }
            }

            if (this["showError"].AsBool())
            {
                messageBox.MessageBoxOK("Error",
                                        "Your art/forest folder does not contain a valid brushes.cs. Brushes you create will not be saved!");
            }
        }
예제 #11
0
            public void updateSpeedFields(bool isRandom, float value, bool isSlider, bool onMouseUp)
            {
                GuiSliderCtrl   PEE_ejectionVelocity_slider   = this.FOT("PEE_ejectionVelocity_slider");
                GuiSliderCtrl   PEE_velocityVariance_slider   = this.FOT("PEE_velocityVariance_slider");
                GuiTextEditCtrl PEE_ejectionVelocity_textEdit = this.FOT("PEE_ejectionVelocity_textEdit");
                GuiTextEditCtrl PEE_velocityVariance_textEdit = this.FOT("PEE_velocityVariance_textEdit");
                editor          Editor         = "Editor";
                ParticleEditor  ParticleEditor = "ParticleEditor";

                this.setEmitterDirty();
                SimObject emitter = this.currEmitter;

                // Transfer values over to gui controls.

                if (isRandom)
                {
                    if (value > PEE_ejectionVelocity_slider.getValue())
                    {
                        PEE_ejectionVelocity_textEdit.setText(value.AsString());
                        PEE_ejectionVelocity_slider.setValue(value.AsString());
                    }
                }
                else
                {
                    if (value < PEE_velocityVariance_slider.getValue())
                    {
                        PEE_velocityVariance_textEdit.setText(value.AsString());
                        PEE_velocityVariance_slider.setValue(value.AsString());
                    }
                }

                // Submit undo.

                SimObject last = Editor.getUndoManager().getUndoAction((Editor.getUndoManager().getUndoCount() - 1));

                if ((isSlider) && (last["isSlider"].AsBool()) && (!last["onMouseUp"].AsBool()))
                {
                    last["isSlider"]  = isSlider.AsString();
                    last["onMouseUp"] = onMouseUp.AsString();
                    last["newValueEjectionVelocity"] = PEE_ejectionVelocity_textEdit.getText();
                    last["newValueVelocityVariance"] = PEE_velocityVariance_textEdit.getText();
                }
                else
                {
                    ParticleEditorUndo.ActionUpdateActiveEmitterSpeedFields action = ParticleEditor.createUndo <ParticleEditorUndo.ActionUpdateActiveEmitterSpeedFields>("Update Active Emitter");
                    action["emitter"]   = emitter;
                    action["isSlider"]  = isSlider.AsString();
                    action["onMouseUp"] = onMouseUp.AsString();

                    action["newValueEjectionVelocity"] = PEE_ejectionVelocity_textEdit.getText();
                    action["oldValueEjectionVelocity"] = emitter["ejectionVelocity"];

                    action["newValueVelocityVariance"] = PEE_velocityVariance_textEdit.getText();
                    action["oldValueVelocityVariance"] = emitter["velocityVariance"];

                    ParticleEditor.submitUndo(action);
                }

                // Set the values on the current emitter.

                emitter["ejectionVelocity"] = PEE_ejectionVelocity_textEdit.getText();
                emitter["velocityVariance"] = PEE_velocityVariance_textEdit.getText();
                emitter.call("reload");
            }
예제 #12
0
            public void updateLifeFields(bool isRandom, float value, bool isSlider, bool onMouseUp)
            {
                GuiCheckBoxCtrl PEE_infiniteLoop                = this.FOT("PEE_infiniteLoop");
                GuiSliderCtrl   PEE_lifetimeMS_slider           = this.FOT("PEE_lifetimeMS_slider");
                GuiSliderCtrl   PEE_lifetimeVarianceMS_slider   = this.FOT("PEE_lifetimeVarianceMS_slider");
                GuiTextEditCtrl PEE_lifetimeVarianceMS_textEdit = this.FOT("PEE_lifetimeVarianceMS_textEdit");
                GuiTextEditCtrl PEE_lifetimeMS_textEdit         = this.FOT("PEE_lifetimeMS_textEdit");
                editor          Editor         = "Editor";
                ParticleEditor  ParticleEditor = "ParticleEditor";

                this.setEmitterDirty();

                SimObject emitter = this.currEmitter;

                // Transfer values over to gui controls.

                if (isRandom)
                {
                    if (value > 0)
                    {
                        value++;
                    }

                    if (value > PEE_lifetimeMS_slider.getValue())
                    {
                        PEE_lifetimeMS_textEdit.setText(value.AsString());
                        PEE_lifetimeMS_slider.setValue(value.AsString());
                    }
                }
                else
                {
                    if (value > 0)
                    {
                        value--;
                    }

                    if (value < PEE_lifetimeVarianceMS_slider.getValue())
                    {
                        PEE_lifetimeVarianceMS_textEdit.setText(value.AsString());
                        PEE_lifetimeVarianceMS_slider.setValue(value.AsString());
                    }
                }

                // Submit undo.

                SimObject last = Editor.getUndoManager().getUndoAction((Editor.getUndoManager().getUndoCount() - 1));

                if ((isSlider) && (last["isSlider"].AsBool()) && (!last["onMouseUp"].AsBool()))
                {
                    last["isSlider"]                   = isSlider.AsString();
                    last["onMouseUp"]                  = onMouseUp.AsString();
                    last["newValueLifetimeMS"]         = PEE_lifetimeMS_textEdit.getText();
                    last["newValueLifetimeVarianceMS"] = PEE_lifetimeVarianceMS_textEdit.getText();
                }
                else
                {
                    ParticleEditorUndo.ActionUpdateActiveEmitterLifeFields action = ParticleEditor.createUndo <ParticleEditorUndo.ActionUpdateActiveEmitterLifeFields>("Update Active Emitter");
                    action["emitter"]   = emitter;
                    action["isSlider"]  = isSlider.AsString();
                    action["onMouseUp"] = onMouseUp.AsString();

                    action["newValueLifetimeMS"] = PEE_lifetimeMS_textEdit.getText();
                    action["oldValueLifetimeMS"] = emitter["lifetimeMS"];

                    action["newValueLifetimeVarianceMS"] = PEE_lifetimeVarianceMS_textEdit.getText();
                    action["oldValueLifetimeVarianceMS"] = emitter["lifetimeVarianceMS"];

                    ParticleEditor.submitUndo(action);
                }

                // Set the values on the current emitter.

                emitter["lifetimeMS"]         = PEE_lifetimeMS_textEdit.getText();
                emitter["lifetimeVarianceMS"] = PEE_lifetimeVarianceMS_textEdit.getText();
                emitter.call("reload");

                // Keep the infiniteLoop checkbox up to date.

                PEE_infiniteLoop.setStateOn(emitter["lifetimeMS"].AsInt() == 0);
            }
        public void getAbsSize()
        {
            EWorldEditor    EWorldEditor = "EWorldEditor";
            GuiCheckBoxCtrl ETransformSelectionSizeProportional = "ETransformSelectionSizeProportional";

            GuiCheckBoxCtrl DoSize       = this.FOT("DoSize");
            GuiCheckBoxCtrl SizeRelative = this.FOT("SizeRelative");
            GuiTextEditCtrl SizeX        = this.FOT("SizeX");
            GuiTextEditCtrl SizeY        = this.FOT("SizeY");
            GuiTextEditCtrl SizeZ        = this.FOT("SizeZ");

            int count = EWorldEditor.getSelectionSize();

            // If we have more than one SceneObject selected,
            // we must exit.
            SimObject obj = -1;

            for (int i = 0; i < count; i++)
            {
                SimObject test = EWorldEditor.getSelectedObject(i);
                if (test.isMemberOfClass("SceneObject"))
                {
                    if (obj != -1)
                    {
                        return;
                    }

                    obj = test;
                }
            }

            if (obj == -1)
            {
                // No SceneObjects selected
                return;
            }

            string size  = obj.call("getObjectBox");
            string scale = obj.call("getScale");

            string sizex =
                ((Util.getWord(size, 3).AsFloat() - Util.getWord(size, 0).AsFloat()) * Util.getWord(scale, 0).AsFloat())
                .AsString();

            SizeX.setText(sizex);
            if (!ETransformSelectionSizeProportional.getValue().AsBool())
            {
                SizeY.setText(
                    ((Util.getWord(size, 4).AsFloat() - Util.getWord(size, 1).AsFloat()) *
                     Util.getWord(scale, 1).AsFloat()).AsString());
                SizeZ.setText(
                    ((Util.getWord(size, 5).AsFloat() - Util.getWord(size, 2).AsFloat()) *
                     Util.getWord(scale, 2).AsFloat()).AsString());
            }
            else
            {
                SizeY.setText(sizex);
                SizeZ.setText(sizex);
            }

            // Turn off relative as we're populating absolute values
            SizeRelative.setValue("0");

            // Finally, set the Size check box as active.  The user
            // likely wants this if they're getting the position.
            DoSize.setValue("1");
        }
        public void onSelectionChanged()
        {
            EWorldEditor EWorldEditor = "EWorldEditor";

            GuiCheckBoxCtrl RotRelative    = this.FOT("RotRelative");
            GuiCheckBoxCtrl RotLocal       = this.FOT("RotLocal");
            GuiButtonCtrl   GetPosButton   = this.FOT("GetPosButton");
            GuiButtonCtrl   GetRotButton   = this.FOT("GetRotButton");
            GuiButtonCtrl   GetScaleButton = this.FOT("GetScaleButton");
            GuiButtonCtrl   GetSizeButton  = this.FOT("GetSizeButton");
            GuiButtonCtrl   ApplyButton    = this.FOT("ApplyButton");

            // Count the number of selected SceneObjects.  There are
            // other object classes that could be selected, such
            // as SimGroups.
            int count               = EWorldEditor.getSelectionSize();
            int sceneObjects        = 0;
            int globalBoundsObjects = 0;

            for (int i = 0; i < count; i++)
            {
                SimObject obj = EWorldEditor.getSelectedObject(i);
                if (obj.isMemberOfClass("SceneObject"))
                {
                    sceneObjects++;

                    if (obj.call("isGlobalBounds").AsBool())
                    {
                        globalBoundsObjects++;
                    }
                }
            }

            if (sceneObjects == 0)
            {
                // With nothing selected, disable all Get buttons
                this.disableAllButtons();
            }
            else if (sceneObjects == 1)
            {
                // With one selected, all Get buttons are active
                GetPosButton.setActive(true);
                GetRotButton.setActive(true);

                // Special case for Scale and Size for global bounds objects
                if (globalBoundsObjects == 1)
                {
                    GetSizeButton.setActive(false);
                    GetScaleButton.setActive(false);
                }
                else
                {
                    GetSizeButton.setActive(true);
                    GetScaleButton.setActive(true);
                }

                ApplyButton.setActive(true);
            }
            else
            {
                // With more than one selected, only the position button
                // is active
                GetPosButton.setActive(true);
                GetRotButton.setActive(false);
                GetScaleButton.setActive(false);
                GetSizeButton.setActive(false);

                ApplyButton.setActive(true);

                // If both RotRelative and RotLocal are unchecked, then go with RotLocal
                if (RotRelative.getValue().AsInt() == 0 && RotLocal.getValue().AsInt() == 0)
                {
                    RotLocal.setStateOn(true);
                }
            }
        }
            public void updateSpinFields(bool isMax, float value, bool isSlider, bool onMouseUp)
            {
                editor         Editor         = "Editor";
                ParticleEditor ParticleEditor = "ParticleEditor";

                GuiTextEditCtrl PEP_spinRandomMin_textEdit = this.FOT("PEP_spinRandomMin_textEdit");
                GuiTextEditCtrl PEP_spinRandomMax_textEdit = this.FOT("PEP_spinRandomMax_textEdit");
                GuiSliderCtrl   PEP_spinRandomMin_slider   = this.FOT("PEP_spinRandomMin_slider");
                GuiSliderCtrl   PEP_spinRandomMax_slider   = this.FOT("PEP_spinRandomMax_slider");

                this.setParticleDirty();
                SimObject particle = this.currParticle;

                // Transfer values over to gui controls.
                if (isMax)
                {
                    value++;
                    if (value > PEP_spinRandomMax_slider.getValue())
                    {
                        PEP_spinRandomMax_textEdit.setText(value.AsString());
                        PEP_spinRandomMax_slider.setValue(value.AsString());
                    }
                }
                else
                {
                    value--;
                    if (value < PEP_spinRandomMin_slider.getValue())
                    {
                        PEP_spinRandomMin_textEdit.setText(value.AsString());
                        PEP_spinRandomMin_slider.setValue(value.AsString());
                    }
                }

                // Submit undo.
                SimObject last =
                    Editor.getUndoManager().getUndoAction((Editor.getUndoManager().getUndoCount() - 1));

                if ((isSlider) && (last["isSlider"].AsBool()) && (!last["onMouseUp"].AsBool()))
                {
                    last["isSlider"]              = isSlider.AsString();
                    last["onMouseUp"]             = onMouseUp.AsString();
                    last["newValueSpinRandomMax"] = PEP_spinRandomMax_textEdit.getText();
                    last["newValueSpinRandomMin"] = PEP_spinRandomMin_textEdit.getText();
                }
                else
                {
                    var action = ParticleEditor.createUndo <ParticleEditorUndo.ActionUpdateActiveParticleSpinFields>("Update Active Particle");
                    action["particle"]              = particle;
                    action["isSlider"]              = isSlider.AsString();
                    action["onMouseUp"]             = onMouseUp.AsString();
                    action["newValueSpinRandomMax"] = PEP_spinRandomMax_textEdit.getText();
                    action["oldValueSpinRandomMax"] = particle["spinRandomMax"];

                    action["newValueSpinRandomMin"] = PEP_spinRandomMin_textEdit.getText();
                    action["oldValueSpinRandomMin"] = particle["spinRandomMin"];

                    ParticleEditor.submitUndo(action);
                }

                particle["spinRandomMax"] = PEP_spinRandomMax_textEdit.getText();
                particle["spinRandomMin"] = PEP_spinRandomMin_textEdit.getText();
                particle.call("reload");
            }