public override void Respawn() { rb.useGravity = false; descentStartTime = lowerStartTime = randomPathWaitStartTime = waitToLowerStartTime = dropStartTime = -1; descendStage = DescendStage.None; ((SpiderLevelTen)(levelManager)).ToggleCeilingMaze(true); SetIdleAnim(true); silkManager.DeactivateSilk(); grabHandler.enabled = false; ToggleNonTriggerColliders(false); base.Respawn(); }