private MaterialNodeClassLoader() { manager = new ShaderSourceManager(); manager.LookupDirectoryList.Add(EffectCompilerBase.DefaultSourceShaderFolder); logger = new SiliconStudio.Shaders.Utility.LoggerResult(); loader = new ShaderLoader(manager); }
private MaterialNodeClassLoader() { manager = new ShaderSourceManager(); manager.LookupDirectoryList.Add(EffectCompilerBase.DefaultSourceShaderFolder); logger = new SiliconStudio.Shaders.Utility.LoggerResult(); loader = new ShaderLoader(manager); }
public void Init() { // Create and mount database file system var objDatabase = ObjectDatabase.CreateDefaultDatabase(); var databaseFileProvider = new DatabaseFileProvider(objDatabase); ContentManager.GetFileProvider = () => databaseFileProvider; manager = new ShaderSourceManager(); manager.LookupDirectoryList.Add("shaders"); logger = new SiliconStudio.Shaders.Utility.LoggerResult(); loader = new ShaderLoader(manager); }
public void Init() { // Create and mount database file system var objDatabase = new ObjectDatabase("/data/db", "index", "/local/db"); var databaseFileProvider = new DatabaseFileProvider(objDatabase); AssetManager.GetFileProvider = () => databaseFileProvider; manager = new ShaderSourceManager(); manager.LookupDirectoryList.Add("shaders"); logger = new SiliconStudio.Shaders.Utility.LoggerResult(); loader = new ShaderLoader(manager); }
public void TestLoadAst() { var log = new LoggerResult(); var simple = shaderLoader.LoadClassSource(new ShaderClassSource("Simple"), new SiliconStudio.Shaders.Parser.ShaderMacro[0], log, false)?.Type; Assert.That(simple.Members.Count, Is.EqualTo(1)); var simple2 = shaderLoader.LoadClassSource(new ShaderClassSource("Simple"), new SiliconStudio.Shaders.Parser.ShaderMacro[0], log, false)?.Type; // Make sure that a class is not duplicated in memory Assert.That(ReferenceEquals(simple, simple2), Is.True); }
public void Init() { // Create and mount database file system var objDatabase = ObjectDatabase.CreateDefaultDatabase(); var databaseFileProvider = new DatabaseFileProvider(objDatabase); ContentManager.GetFileProvider = () => databaseFileProvider; manager = new ShaderSourceManager(); manager.LookupDirectoryList.Add("shaders"); logger = new SiliconStudio.Shaders.Utility.LoggerResult(); loader = new ShaderLoader(manager); }
public void TestLoadAst() { var log = new LoggerResult(); var simple = shaderLoader.LoadClassSource(new ShaderClassSource("Simple"), new SiliconStudio.Shaders.Parser.ShaderMacro[0], log, false); Assert.That(simple.Members.Count, Is.EqualTo(1)); var simple2 = shaderLoader.LoadClassSource(new ShaderClassSource("Simple"), new SiliconStudio.Shaders.Parser.ShaderMacro[0], log, false); // Make sure that a class is not duplicated in memory Assert.That(ReferenceEquals(simple, simple2), Is.True); }
public void Init() { // Create and mount database file system var objDatabase = new ObjectDatabase("/data/db", "index", "/local/db"); var databaseFileProvider = new DatabaseFileProvider(objDatabase); AssetManager.GetFileProvider = () => databaseFileProvider; manager = new ShaderSourceManager(); manager.LookupDirectoryList.Add("shaders"); logger = new SiliconStudio.Shaders.Utility.LoggerResult(); loader = new ShaderLoader(manager); }