private void _forceLogin(SignalId _signal_id, SignalParameters _parameters) { CG_ForceLoginRequestMsg msg = new CG_ForceLoginRequestMsg(); msg.PlatformID = 0; msg.PlayerName = m_edit_account.text; msg.PlayerPassword = m_edit_password.text; var bt = Encoding.UTF8.GetBytes(UnityEngine.SystemInfo.deviceUniqueIdentifier); msg.Mac = BitConverter.ToUInt64(bt, 0); msg.Md5 = MD5Helper.GetMD5Hash(bt); msg.NameType = 0; NetManager.Instance.SendMsg(msg); WaitForResponse.Retain(); }
//private void _enterNetworkConnectedState( SignalId _signal_id, SignalParameters _parameters ) //{ //} private void _loginSuccess(SignalId _signal_id, SignalParameters _parameters) { Fsm.Translate(AppStateName.Gaming); }
private void _receivePlayerChat(SignalId _signal_id, SignalParameters _parameters) { GC_ChatMsg data = _parameters[0] as GC_ChatMsg; _addChat(data); }