예제 #1
0
        /// <summary>
        /// 触发信号,注册了该信号的回调函数将会被调用
        /// </summary>
        /// <param name="_signal_id">信号编号,详细列表请参见SingalId的枚举定义</param>
        /// <param name="_parameters">参数列表</param>
        public static void FireSignal(SignalId _signal_id, SignalParameters _parameters)
        {
            //if( m_is_firing )
            //{
            //	Utility.Log.Error( "信号[{0}]触发正在处理中不能再触发信号[{1}]"
            //		, m_present_signal.ToString()
            //		, _signal_id.ToString() );
            //	return;
            //}
            //try
            //{
            //m_present_signal = _signal_id;
            //m_is_firing = true;
            SignalCallback callback;

            if (m_signal_callbacks.TryGetValue(_signal_id, out callback))
            {
                callback(_signal_id, _parameters);
            }
            //}

            /*catch( Exception e )
             * {
             *      //m_is_firing = false;
             *      Utility.Log.Error( "Something goes wrong on fire signal: {0}", e.Message );
             * }
             * finally
             * {
             *      //m_is_firing = false;
             * }*/
        }
예제 #2
0
        /// <summary>
        /// 触发信号,注册了该信号的回调函数将会被调用
        /// </summary>
        /// <param name="_signal_id">信号编号,详细列表请参见SingalId的枚举定义</param>
        /// <param name="_a1">第一个参数</param>
        public static void FireSignal(SignalId _signal_id, Object _a1)
        {
            SignalParameters parameters = new SignalParameters(1);

            parameters.AddParameter(_a1);
            FireSignal(_signal_id, parameters);
        }
예제 #3
0
 /// <summary>
 /// 注册一个回调函数,该回调函数将在指定信号触发时被调用
 /// </summary>
 /// <param name="_signal_id">信号编号,详细列表请参见SingalId的枚举定义</param>
 /// <param name="_callback">信号被触发时将被调用的函数</param>
 /// <returns></returns>
 public static bool Register(SignalId _signal_id, SignalCallback _callback)
 {
     if (m_signal_callbacks.ContainsKey(_signal_id))
     {
         m_signal_callbacks[_signal_id] += _callback;
     }
     else
     {
         m_signal_callbacks.Add(_signal_id, _callback);
     }
     return(true);
 }
예제 #4
0
        /// <summary>
        /// 触发信号,注册了该信号的回调函数将会被调用
        /// </summary>
        /// <param name="_signal_id">信号编号,详细列表请参见SingalId的枚举定义</param>
        /// <param name="_a1">第一个参数</param>
        /// <param name="_a2">第二个参数</param>
        /// <param name="_a3">第三个参数</param>
        /// <param name="_a4">第四个参数</param>
        /// <param name="_a5">第五个参数</param>
        /// <param name="_a6">第六个参数</param>
        public static void FireSignal(SignalId _signal_id
                                      , Object _a1
                                      , Object _a2
                                      , Object _a3
                                      , Object _a4
                                      , Object _a5
                                      , Object _a6)
        {
            SignalParameters parameters = new SignalParameters(6);

            parameters.AddParameter(_a1);
            parameters.AddParameter(_a2);
            parameters.AddParameter(_a3);
            parameters.AddParameter(_a4);
            parameters.AddParameter(_a5);
            parameters.AddParameter(_a6);
            FireSignal(_signal_id, parameters);
        }
예제 #5
0
        /// <summary>
        /// 触发信号,注册了该信号的回调函数将会被调用
        /// </summary>
        /// <param name="_signal_id">信号编号,详细列表请参见SingalId的枚举定义</param>
        public static void FireSignal(SignalId _signal_id)
        {
            SignalParameters parameters = new SignalParameters();

            FireSignal(_signal_id, parameters);
        }
예제 #6
0
파일: UI_Chat.cs 프로젝트: vic910/ChessSoul
    private void _receivePlayerChat(SignalId _signal_id, SignalParameters _parameters)
    {
        GC_ChatMsg data = _parameters[0] as GC_ChatMsg;

        _addChat(data);
    }