private static Signage Spawn(Vector3 position) { Signage signage = GameManager.server.CreateEntity(SIGN_PREFAB, position) as Signage; signage.enableSaving = false; signage.Spawn(); Destroy(signage.GetComponent <MeshCollider>()); Destroy(signage.GetComponent <DestroyOnGroundMissing>()); Destroy(signage.GetComponent <GroundWatch>()); return(signage); }