// Use this for initialization void Awake() { //anim = GetComponent(); WILL FIX THIS LATER!!! npcAudio = GetComponent <AudioSource>(); capsuleCollider = GetComponent <CapsuleCollider>(); sign = GameObject.FindGameObjectWithTag("Signpost"); signpost = sign.GetComponent <SignPostTracker>(); goals = signpost.goals; }
// Use this for initialization void Awake() { playerAudio = GetComponent <AudioSource>(); fpcontroller = GetComponent <RigidbodyFirstPersonController>(); baseball = GetComponentInChildren <BaseballBat>(); currHealth = GetComponent <PlayerHealth>().currHealth; signpost = GameObject.FindGameObjectWithTag("Signpost"); signpostGoals = signpost.GetComponent <SignPostTracker>(); goalnum = signpostGoals.goals; }