예제 #1
0
    // Start is called before the first frame update
    void Start()
    {
        // Instantiate at position (0, 0, 0) and zero rotation.
        GameObject sign = Instantiate(signPrefab, new Vector3(0, 0, signZstart), Quaternion.identity);

        sc = sign.GetComponent <SignController>();
    }
예제 #2
0
 void Start()
 {
     //Haetaan objektiviittaukset
     signs       = FindObjectOfType(typeof(SignController)) as SignController;
     bull        = GetComponent <Rigidbody2D>();
     anim        = GetComponent <Animator> ();
     audioSystem = GetComponent <AudioSource> ();
 }
예제 #3
0
 /// <summary>
 /// Start this instance and get object references
 /// </summary>
 void Start()
 {
     isMoving    = false;
     signs       = FindObjectOfType(typeof(SignController)) as SignController;
     bull        = GetComponent <Rigidbody2D> ();
     anim        = GetComponent <Animator> ();
     audioSystem = GetComponent <AudioSource> ();
 }
예제 #4
0
 public override void OnInspectorGUI()
 {
     base.OnInspectorGUI();
     if (GUILayout.Button("Reset"))
     {
         Debug.Log("Resetting sign controller");
         SignController controller = target as SignController;
         controller.count = 1;
         controller.pool.Clear();
     }
 }
        public void CikisYapTest()
        {
            var controller = new SignController();

            new TestControllerBuilder().InitializeController(controller);
            controller.HttpContext.Session["id"] = 1;

            controller.CikisYap();

            Assert.IsNull(controller.HttpContext.Session["id"]);
        }
        public void RegisterTest()
        {
            //Arrange
            SignController signController = new SignController(); // you should mock your DbContext and pass that in

            // Act
            var result = signController.Register() as ViewResult;

            // Assert
            Assert.IsNotNull(result); // add additional checks on the Model
            Assert.IsTrue(string.IsNullOrEmpty(result.ViewName) || result.ViewName == "Register");
        }
예제 #7
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 public void closeSign()
 {
     print("Clicked close sign!");
     editSignButton.SetActive(true);
     saveSignButton.SetActive(false);
     signText.text = signInput.text;
     signText.gameObject.SetActive(true);
     signInput.gameObject.SetActive(false);
     currentSignTile.text = signText.text;
     currentSignTile      = null;
     editing = false;
     signObj.transform.position = startPos;
     signObj.SetActive(false);
     UtilBools.playerInteractLock(false);
     GC.audioMixer.playButtonSFX();
 }
예제 #8
0
        public void SignRawTransaction_GivenUnsignedTx_ReturnsCorrectlySignedTx()
        {
            var request = new SignTransactionRequest()
            {
                Keys = new[] { "private_key1", "private_key2" },
                TransactionContext = "00000000"
            };

            var txBytes = HexUtil.ToByteArray(request.TransactionContext);

            var mockSigningService = new Mock <ISigningService>();

            mockSigningService.Setup(m => m.SignRawTransaction(request.Keys, txBytes))
            .Returns("signed_tx");

            var signController = new SignController(mockSigningService.Object);

            var result   = signController.Sign(request) as ObjectResult;
            var response = result.Value as SignedTransactionResponse;

            Assert.Equal("signed_tx", response.SignedTransaction);
        }
예제 #9
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 public AppController(SignController signController, NoteController noteController)
 {
     _signController = signController;
     _noteController = noteController;
 }
예제 #10
0
 // Start is called before the first frame update
 void Start()
 {
     sc               = sign.GetComponent <SignController>();
     audioManager     = FindObjectOfType <AudioManager>();
     playerController = van.GetComponent <PlayerController>();
 }