예제 #1
0
        protected override NodeStates Tick(Tick tick)
        {
            NodeStates result = NodeStates.Error;
            Entity     entity = tick.Target as Entity;

            if (entity != null)
            {
                SideManager   sideManager   = Locator.Get <SideManager>();
                SideComponent sideComponent = entity.GetComponent <SideComponent>();

                if (sideComponent != null)
                {
                    TileMap <Cell> map     = Locator.Get <MapManager>().Map;
                    List <Entity>  enemies = sideManager.GetOtherSidesActors(sideComponent.Side);
                    result = NodeStates.Failure;
                    int i = 0;

                    while (result == NodeStates.Failure && i < enemies.Count)
                    {
                        bool isEnemyInVisibleCell = map[enemies[i].CellTransform.Position].Visibility == VisibilityType.Visible;

                        if (isEnemyInVisibleCell && CanSeeEntity(entity, enemies[i]))
                        {
                            result = NodeStates.Success;
                        }

                        i++;
                    }
                }
            }

            return(result);
        }
예제 #2
0
        protected override NodeStates Tick(Tick tick)
        {
            NodeStates    result        = NodeStates.Success;
            Entity        entity        = tick.Target as Entity;
            SideComponent sideComponent = entity.GetComponent <SideComponent>();
            List <Entity> enemies       = Locator.Get <SideManager>().GetOtherSidesActors(sideComponent.Side);
            Entity        target        = FindClosestEntity(enemies, entity);

            tick.Blackboard.Set(targetId, target);

            return(result);
        }
예제 #3
0
        private void AddSideActor(Entity actor)
        {
            SideComponent sideComponent = actor.GetComponent <SideComponent>();

            if (sideComponent != null)
            {
                List <Entity> actorList;

                if (actors.TryGetValue(sideComponent.Side, out actorList))
                {
                    actorList.Add(actor);
                }
            }
        }