// Start is called before the first frame update void Start() { board = FindObjectOfType <Board>(); sideBoard = FindObjectOfType <SideBoard>(); endGame = FindObjectOfType <EndGame>(); targetX = (int)transform.position.x; targetY = (int)transform.position.y; column = targetX; row = targetY; }
public Card[] GetSideBoardCards() { if (SideBoard != null) { int [] multiverseIds = SideBoard .Select(x => x.MultiverseId) .ToArray(); return(mtgDb.GetCards(multiverseIds) .OrderBy(x => x.Name).ToArray()); } return(null); }