/// <summary> /// Gets the list of active managers based on the atom type provided and based on the bond type in UIData. /// </summary> /// <returns> /// The list of managers. A List<GenericManager> object that should contains the "atom" manager in position 0 and the "bond" manager in position 1 (if there is one). /// </returns> public static List <GenericManager> GetManagers() { UIData.AtomType aType = UIData.atomtype; List <GenericManager> managerList = new List <GenericManager>(); if (aType == UIData.AtomType.hyperball) //|| UIData.bondtype == UIData.BondType.hyperstick) { { GameObject hbManagerObj = GameObject.FindGameObjectWithTag("HBallManager"); HBallManager hbManager = hbManagerObj.GetComponent <HBallManager>(); managerList.Add(hbManager); } else if (aType == UIData.AtomType.sphere) { GameObject spManagerObj = GameObject.FindGameObjectWithTag("SphereManager"); SphereManager spManager = spManagerObj.GetComponent <SphereManager>(); managerList.Add(spManager); } else if (aType == UIData.AtomType.cube) { GameObject cubeManagerObj = GameObject.FindGameObjectWithTag("CubeManager"); CubeManager cubeManager = cubeManagerObj.GetComponent <CubeManager>(); managerList.Add(cubeManager); } else if (aType == UIData.AtomType.particleball) { GameObject psObj = GameObject.FindGameObjectWithTag("ShurikenParticleManager"); ShurikenParticleManager shManager = psObj.GetComponent <ShurikenParticleManager>(); managerList.Add(shManager); } if (UIData.bondtype == UIData.BondType.line) { GameObject lineManagerObj = GameObject.FindGameObjectWithTag("LineManager"); LineManager lineManager = lineManagerObj.GetComponent <LineManager>(); managerList.Add(lineManager); } else if (UIData.bondtype == UIData.BondType.cube) { GameObject cubeBondManagerObj = GameObject.FindGameObjectWithTag("CubeBondManager"); CubeBondManager cubeBondManager = cubeBondManagerObj.GetComponent <CubeBondManager>(); managerList.Add(cubeBondManager); } else if (UIData.bondtype == UIData.BondType.hyperstick) { GameObject hStickManagerObj = GameObject.FindGameObjectWithTag("HStickManager"); HStickManager hStickManager = hStickManagerObj.GetComponent <HStickManager>(); managerList.Add(hStickManager); } return(managerList); }
public static void ToParticle() // Actually buggy with hyperstick since they don't use "enable/disable renderer" but are destroyed and recreated { if (UIData.atomtype != UIData.AtomType.particleball) { UIData.atomtype = UIData.AtomType.particleball; UIData.bondtype = UIData.BondType.nobond; UIData.resetBondDisplay = true; UIData.resetDisplay = true; UIData.isCubeToSphere = false; UIData.isSphereToCube = true; // ParticleEffect.radiusFactor = GUIMoleculeController.rayon; ShurikenParticleManager.radiusFactor = BallUpdate.radiusFactor; GameObject npmObject = GameObject.FindGameObjectWithTag("ShurikenParticleManager"); ShurikenParticleManager shManager = npmObject.GetComponent <ShurikenParticleManager>(); shManager.enabled = true; shManager.pSystem.GetComponent <Renderer>().enabled = true; Debug.Log("ToParticle()"); } }
public static void ToNotParticle(UIData.AtomType previousType, UIData.BondType previousBondType) { if (previousType != UIData.AtomType.noatom && UIData.atomtype != previousType) { GameObject shObject = GameObject.FindGameObjectWithTag("ShurikenParticleManager"); ShurikenParticleManager shManager = shObject.GetComponent <ShurikenParticleManager>(); shManager.pSystem.GetComponent <Renderer>().enabled = false; shManager.enabled = false; UIData.atomtype = previousType; UIData.bondtype = previousBondType; UIData.resetBondDisplay = true; UIData.resetDisplay = true; if (UIData.atomtype == UIData.AtomType.sphere) { UIData.isCubeToSphere = true; UIData.isSphereToCube = false; } else { UIData.isCubeToSphere = false; UIData.isSphereToCube = true; } if (UIData.atomtype == UIData.AtomType.hyperball) { GameObject hbmObject = GameObject.FindGameObjectWithTag("HBallManager"); HBallManager hbManager = hbmObject.GetComponent <HBallManager>(); BallUpdate.resetRadii = true; hbManager.EnableRenderers(); hbManager.enabled = true; } Debug.Log("ToHyperBall()"); Debug.Log(UIData.atomtype.ToString()); Debug.Log(UIData.bondtype.ToString()); } }
private void DisplayAtomMethodByCube() { // ArrayList atomListByType; if (atomtype == UIData.AtomType.particleball) { ArrayList atomListByAxisOrder; ArrayList atomListByType; if (UIData.secondarystruct) { atomListByType = AtomListByType(MoleculeModel.CaSplineList, MoleculeModel.CaSplineTypeList); } else { atomListByType = AtomListByType(MoleculeModel.atomsLocationlist, MoleculeModel.atomsTypelist); } for (int iType = 0; iType < atomListByType.Count; iType++) { DisplayAtomCube(atomListByType[iType] as ArrayList, iType); } if (UIData.secondarystruct) { atomListByAxisOrder = AtomListByAxisOrder(MoleculeModel.CaSplineList); } else { atomListByAxisOrder = AtomListByAxisOrder(MoleculeModel.atomsLocationlist); } DisplayAtomParticle(atomListByAxisOrder); } else if (atomtype == UIData.AtomType.particleballalphablend) { ArrayList atomListByAxisOrder; if (UIData.secondarystruct) { AtomListByType(MoleculeModel.CaSplineList, MoleculeModel.CaSplineTypeList); atomListByAxisOrder = AtomListByAxisOrder(MoleculeModel.CaSplineList); } else { AtomListByType(MoleculeModel.atomsLocationlist, MoleculeModel.atomsTypelist); atomListByAxisOrder = AtomListByAxisOrder(MoleculeModel.atomsLocationlist); } DisplayAtomParticle(atomListByAxisOrder); } else { if (UIData.secondarystruct) { DisplayAtomCube(MoleculeModel.CaSplineList, MoleculeModel.CaSplineTypeList); } else { DisplayAtomCube(MoleculeModel.atomsLocationlist, MoleculeModel.atomsTypelist); } } if (UIData.secondarystruct) { MoleculeModel.atomsnumber = MoleculeModel.CaSplineList.Count; } else { MoleculeModel.atomsnumber = MoleculeModel.atomsLocationlist.Count; } if (atomtype == UIData.AtomType.combinemeshball) { GameObject SpriteManager = GameObject.Find("SpriteManager"); Meshcombine combineComp = SpriteManager.GetComponent <Meshcombine>(); combineComp.GoOn(); } else if (atomtype == UIData.AtomType.particleball || atomtype == UIData.AtomType.particleballalphablend) { Debug.Log("This is the particle system we actually use."); GameObject shurikenParticleManagerObj = GameObject.FindGameObjectWithTag("ShurikenParticleManager"); ShurikenParticleManager shManager = shurikenParticleManagerObj.GetComponent <ShurikenParticleManager>(); shManager.Init(); } }