public RevealsShroud(RevealsShroudInfo info) : base(info) { this.info = info; type = info.RevealGeneratedShroud ? Shroud.SourceType.Visibility : Shroud.SourceType.PassiveVisibility; }
public RevealsShroud(Actor self, RevealsShroudInfo info) : base(self, info) { this.info = info; type = info.RevealGeneratedShroud ? Shroud.SourceType.Visibility : Shroud.SourceType.PassiveVisibility; }
public RevealsShroudToIntelligenceOwner(RevealsShroudToIntelligenceOwnerInfo info) : base(info) { RSTIOInfo = info; rstiotype = info.RevealGeneratedShroud ? Shroud.SourceType.Visibility : Shroud.SourceType.PassiveVisibility; }
public D2RevealsShroud(Actor self, D2RevealsShroudInfo info) : base(self, info) { this.info = info; type = info.RevealGeneratedShroud ? Shroud.SourceType.Visibility : Shroud.SourceType.PassiveVisibility; }
public RevealShroudEffect(WPos pos, WDist radius, Shroud.SourceType type, Player forPlayer, Stance stances, int delay = 0, int duration = 50) { this.pos = pos; player = forPlayer; revealRadius = radius; validStances = stances; sourceType = type; this.duration = duration; ticks = -delay; }
public RevealsMap(RevealsMapInfo info) : base(info) { type = info.RevealGeneratedShroud ? Shroud.SourceType.Visibility : Shroud.SourceType.PassiveVisibility; }