private ShrimpValues[] GenerateAllShrimp(int count) { ShrimpValues[] allValues = new ShrimpValues[count]; for (int i = 0; i < count; i++) { allValues[i] = GenerateOneShrimp(i, count); } return(allValues); }
private ShrimpValues GenerateOneShrimp(int index, int count) { ShrimpValues newShrimpValues = new ShrimpValues(); float desiredMetric = temporalDistribution.Evaluate(Random.value); newShrimpValues.desiredMetric = desiredMetric; newShrimpValues.metricRange = metricCurve.Evaluate(index / count); return(newShrimpValues); }
void FixedUpdate() { if (!gameRunning) { timeDisplay.text = ""; // Hide time in menu return; } timer -= Time.fixedDeltaTime; timeDisplay.text = Mathf.Floor(timer + 0.5f).ToString(); if (timer <= 0f) { timeDisplay.text = ""; // Hide time in menu if (!endSequenceStarted) { StartCoroutine(KillTacos()); StartCoroutine(MoveInAndEat()); endSequenceStarted = true; } return; } for (int playerIndex = 0; playerIndex < gameStates.Length; playerIndex++) { GameState gameState = gameStates[playerIndex]; Camera c = gameState.myCamera; ShrimpValues shrimp = shrimpQueue[gameState.shrimpIndex]; float metric = gameState.myRocker.EvaluationMetric; float desiredMetric = shrimp.desiredMetric; float metricRange = shrimp.metricRange; gameState.metric = metric; if (metric > desiredMetric + metricRange / 2f) { c.backgroundColor = ColorExtensions.Slerp(goodColor, badColor, Mathf.Clamp01((metric - desiredMetric - metricRange / 2f) / (desiredMetric + visualizationRange))); } else { c.backgroundColor = ColorExtensions.Slerp(neutralColor, goodColor, Mathf.Clamp01(metric / (desiredMetric - metricRange / 2f))); } if (InRange(gameState.myRocker.RightMetric, desiredMetric, metricRange) && InRange(gameState.myRocker.LeftMetric, desiredMetric, metricRange) || simulateSuccessCount > 0) { if (simulateSuccessCount > 0) { simulateSuccessCount--; } // Debug.Log("Asleep!"); if (firstBlood < 0) // HACK TO MAKE FIRST TIME WINNER WIN { firstBlood = playerIndex; } gameState.scoreTacos.Add(gameState.myRocker.gameObject); StartNewRoundForGameState(gameState); } } }
private ShrimpValues GenerateOneShrimp(int index, int count) { ShrimpValues newShrimpValues = new ShrimpValues(); float desiredMetric = temporalDistribution.Evaluate(Random.value); newShrimpValues.desiredMetric = desiredMetric; newShrimpValues.metricRange = metricCurve.Evaluate(index/count); return newShrimpValues; }
private ShrimpValues[] GenerateAllShrimp(int count) { ShrimpValues[] allValues = new ShrimpValues[count]; for (int i = 0; i < count; i++) { allValues[i] = GenerateOneShrimp(i, count); } return allValues; }