// Use this for initialization void Start() { _grabFlag = false; _prevGrabFlag = false; statusText = GameObject.Find("statusText").GetComponent <ShowStatusMsg>(); statusTextRight = GameObject.Find("statusText (1)").GetComponent <ShowStatusMsg>(); gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); }
//constructor public ChatProxy(ShowReceivedMessage srm, ShowError sst, ShowStatusMsg stm, string token, Patient patient, AppSettings settings, string username) { _patient = patient; _token = token; _settings = settings; _username = username; //start chat on port 1138 and connect to server StartChatServer("1138"); if (Status) { //setting method calls _srm = srm; _sst = sst; _stm = stm; _clients = new List <Tuple <string, string, HttpClient> >(); //catching event throwing ChatController.ThrowMessageArrivedEvent += (sender, args) => { ShowMessage(args.Message); }; } }