internal override void TrashCard(PlayCard p) { p.Trash(20, 540); ShowHand.Remove(p); Hand.Remove(p.Name); AddTrash(p.Name); TrashVisible(); if (ShowHand.Count != 0) { ShowHand[0].Sort(); } }
internal override void TrashCard() { for (int i = 0; i < ShowHand.Count(); i++) { ShowHand[i].Trash(20, 540); AddTrash(ShowHand[i].Name); Hand.Remove(ShowHand[i].Name); ShowHand.Remove(ShowHand[i]); TrashVisible(); } if (ShowHand.Count != 0) { ShowHand[0].Sort(); } }
internal override void TrashCard(int p) { if (!Hand.Contains("堀")) { for (int i = 0; i < p; i++) { // // // // //カードを捨てるAI作る // // // // ShowHand[0].Trash(740, 10 + 120 * num); AddTrash(ShowHand[0].Name); Hand.Remove(ShowHand[0].Name); ShowHand.Remove(ShowHand[0]); TrashVisible(); } ShowHand[0].Sort(); ShowTrash.BringToFront(); } else { for (int i = 0; i < ShowHand.Count; i++) { if (ShowHand[i].Name == "堀") { ShowHand[i].Image = global::dominion.Properties.Resources.堀; ShowHand[i].Reaction(); break; } } } }