public void OnTrigger(BaseEvent e) { // scenarioScript = new List<string>() { // "Oh Shit!", // "The " + enemy.EnemyName + " suddenly blocks your way, what do you wanna do?" // // }; theEvent = e; uiCanvas = theEvent.UICanvas; NpcUI.text = enemy.EnemyName; // Lock player movement player.lockPlayer(); // battleLogTextUI.text = GetNextScriptAndAdvanceIndex(); battleLog.AddNewElement(GetNextScriptAndAdvanceIndex()); talkButton.onClick.AddListener(OnTalk); player.lockPlayer(); showEnemyDescription.SetEnemy(enemy); // avatar.sprite = avt; inputmg.sindex = ScenarioIndex; player.Reset(); }
public void OnTrigger(BaseEvent e) { theEvent = e; uiCanvas = theEvent.UICanvas; NpcUI.text = enemy.EnemyName; // Lock player movement player.lockPlayer(); // battleLogTextUI.text = GetNextScriptAndAdvanceIndex(); battleLog.AddNewElement(GetNextScriptAndAdvanceIndex()); talkButton.onClick.AddListener(OnTalk); showEnemyDescription.SetEnemy(enemy); avatar.sprite = avt; inputmg.sindex = ScenarioIndex; }