예제 #1
0
    IEnumerator WaitForTurn2ShotGun()
    {
        yield return(new WaitForSeconds(1));

        ShotGunControler pick_shotGun = gameObject.GetComponentInChildren <ShotGunControler>();

        if (_Target == null)
        {
            IdentifyTarget();
        }
        pick_shotGun.throwBallAIEnemy(_Target.transform.position);
    }
예제 #2
0
    IEnumerator WaitForHitPlayer(int indexPick, Vector3 vel)
    {
        yield return(new WaitForSeconds(1));

        if (_GameControler._Level == 1)
        {
            int ran = Random.Range(1, 4);
            if (ran == 1)
            {
                int ranDir = 1;
                vel *= (ranDir * 1.2f);
            }
        }
        switch (indexPick)
        {
        case 0:    //Lưu đạn
            Pick_GrenadeControler pick_grenade = gameObject.GetComponentInChildren <Pick_GrenadeControler>();
            pick_grenade.throwBallAIEnemy(vel);
            break;

        case 1:    //Slo
            ShotGunControler pick_shotGun = gameObject.GetComponentInChildren <ShotGunControler>();
            if (_Target == null)
            {
                IdentifyTarget();
            }
            pick_shotGun.throwBallAIEnemy(_Target.transform.position);
            StartCoroutine(WaitForTurn2ShotGun());
            break;

        case 2:    //Cối
            CannonScript pick_Bazoo = gameObject.GetComponentInChildren <CannonScript>();
            pick_Bazoo.ThrowBallEnemy(vel);
            break;

        case 3:     //Rocket
            AirCallControler pick_Bomp = gameObject.GetComponentInChildren <AirCallControler>();
            pick_Bomp.Pick_BombEnemy(_Target.transform.position);
            break;

        case 4:
            Pick_DrillerControler pick_driller = gameObject.GetComponentInChildren <Pick_DrillerControler>();
            pick_driller.throwBallEnemy(_Target.transform.position);
            break;

        case 5: break;

        case 6: break;    //Tự dùng

        case 7:
            Pick_LaserControler pick_laser = gameObject.GetComponentInChildren <Pick_LaserControler>();
            pick_laser.throwBallEnemy(_Target.transform.position);
            break;

        case 8:
            Pick_CarotControler pick_carrot = gameObject.GetComponentInChildren <Pick_CarotControler>();
            pick_carrot.throwBallEnemy(vel);
            break;

        case 9: break;

        case 10:
            Pick_PunchControler pick_punch = gameObject.GetComponentInChildren <Pick_PunchControler>();
            pick_punch.throwBallEnemy(_Target.transform.position);
            break;

        case 11:
            Pick_BowControler pick_bow = gameObject.GetComponentInChildren <Pick_BowControler>();
            pick_bow.throwBallEnemy(vel);
            break;

        case 12:
            Pick_MinigunControler pick_minigun = gameObject.GetComponentInChildren <Pick_MinigunControler>();
            pick_minigun.throwBallEnemy(_Target.transform.position);
            break;

        case 13:
            Pick_Grenade_PoisonControler pick_poison = gameObject.GetComponentInChildren <Pick_Grenade_PoisonControler>();
            pick_poison.throwBallAIEnemy(vel);
            break;

        case 14: break;

        case 15: break;

        case 16:
            Pick_FlamethrowerControler pick_flame = gameObject.GetComponentInChildren <Pick_FlamethrowerControler>();
            pick_flame.throwBallEnemy(_Target.transform.position);
            break;

        case 17: break;
        }
    }