// Start is called before the first frame update void Start() { sc = this.GetComponent <SystemScript>(); cam = transform.Find("Main Camera").gameObject; shot_sc = cam.GetComponent <ShotCursor>(); rig = this.GetComponent <Rigidbody>(); result_text = GameObject.FindGameObjectWithTag("ResultText").GetComponent <Text>(); }
// Use this for initialization void Start() { //MaxEnemyの値の取得 m_enemyGenerator = FindObjectOfType <EnemyGenerator>(); m_maxEnemy = m_enemyGenerator.MaxEnemy; m_shotCursor = FindObjectOfType <ShotCursor>(); m_enemyNum = m_shotCursor.EnemyNum; m_enemyNumText = GameObject.Find("EnemyNumText"); m_enemyNumText.GetComponent <TextMeshProUGUI>().text = "Enemy " + m_maxEnemy + " / " + m_maxEnemy; }