private void StopTransmitingCommand_Execute() { SelectedItems.ForEach((el) => el.StopTransmiting()); StartTransmitingCommand.RaiseCanExecuteChanged(); StopTransmitingCommand.RaiseCanExecuteChanged(); ShotCommand.RaiseCanExecuteChanged(); }
public override bool IsTransferable(ACommand c) { ShotCommand command = c as ShotCommand; if (command != null) { cache.Cached(command, new ShotCommandV1_0(command.ANGLE, command.RANGE)); return(true); } return(false); }
private void StartTransmitingCommand_Execute() { SelectedItems.ForEach((el) => { el.StartTransmiting(); el.TransmitToSelectedChannels = TransmitToSelectedChannels; }); StartTransmitingCommand.RaiseCanExecuteChanged(); StopTransmitingCommand.RaiseCanExecuteChanged(); ShotCommand.RaiseCanExecuteChanged(); }
private void Status_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e) { if (e.PropertyName != "Status") { return; } StepForwardCommand.RaiseCanExecuteChanged(); StepBackCommand.RaiseCanExecuteChanged(); ShotCommand.RaiseCanExecuteChanged(); RunCommand.RaiseCanExecuteChanged(); }
public ActionResult ExecuteCommand(string key, CoordInfo info) { Game game = games.Find(game => game.Key == key); var gameNullHandler = new GameNullHandler(); var registeredPlayerHandler = new RegisteredPlayerHandler(); var finalHandler = new FinalHandler(); registeredPlayerHandler.SetNext(gameNullHandler).SetNext(finalHandler); if (!Request.Headers.ContainsKey("PlayerIdentifier")) { return(StatusCode(403)); } if (!game.HasPlayerWithIdentifier(Request.Headers["PlayerIdentifier"])) { return(StatusCode(403)); } string text = ""; if (registeredPlayerHandler.Handle(game, text) == null) { return(StatusCode(403)); } Command cmd = null; switch (info.CommandType) { case "mine": cmd = new MineCommand(info, Request.Headers["PlayerIdentifier"]); break; case "shot": cmd = new ShotCommand(info, Request.Headers["PlayerIdentifier"]); break; case "endTurn": cmd = new EndTurnCommand(info, Request.Headers["PlayerIdentifier"]); break; default: return(NotFound()); } lock (games) game.AddExecuteCommand(cmd); return(StatusCode(200)); }
private void Update() { if (playerEntity && canShoot) { float _distancePlayer = Vector3.Distance(transform.position, playerEntity.transform.position); if (_distancePlayer <= distance) { var _shotCommand = new ShotCommand(this, playerEntity.transform); _shotCommand.Execute(); transform.LookAt(playerEntity.transform); } } }
//Shot action to apply the shot command when its possible to shoot and found a closest enemy private void OnShot() { if (canShoot) { Enemy _currentTarget = SeekClosestEnemy(); if (_currentTarget) { ShotCommand _shotCommand = new ShotCommand(this, _currentTarget.transform); _shotCommand.Execute(); //look to the current enemy transform.LookAt(_currentTarget.transform); } } }
private void SelectedItemsChangedCommand_Execute(IList ts) { _selectedItems.Clear(); foreach (var el in ts) { if (el is TracePeriodicViewData viewData) { _selectedItems.Add(viewData); } } StartTransmitingCommand.RaiseCanExecuteChanged(); StopTransmitingCommand.RaiseCanExecuteChanged(); ShotCommand.RaiseCanExecuteChanged(); }